thanks everyone!
Shin- I like the idea of the Nightwalker, I checked that out, I will use that. I think Ill pass on the Balor, not that its a bad idea, but I dont want to add demons. I did plan on throwing several different undead encounters to deplete the spell turning, as well as looked at the Skeletal Dragon which I am going to use. Yeah, thankful the death knight is immune to turning, I think skeletal warriors are too, atleast they were in 2nd edition if i remember correctly. Either way im making the skeletal warriors immune as well.
Thanee- There are 3 spell casters in the group and all three have it. But they rarely use it, and I love the idea of illusions. I have thought of some nasty ideas all ready.
NewJeff- I wanted to aviod adding in necromancers or other spell casters, but I think I might, its the only way I think I can nullify the PC who has spell turning. Disjunction works better then dispel.
I meant the party will have no problem with the undead, since there are practically none that have over 35 HD. But if they try teleporting then I all ready have those spells set in.
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Again, the nightwings are good! Your spells were nice too, maze is cool, as well as Ottos dance.
Herobizkit- Thats nasty!!! haha, and real cheap. But I think I might use that as last resort. So when you fall into the earth do you die or are you trapped?
Ahnehnois- a Artifact sounds good. I will give the Death Knight one, he is powerful enough to have one.
CAFFargo- Spell interdiction is nice! I was looking at that too!
Is there any items/feats/spells that protect from positive energy or or convert it to negative energy?
I was also thinking of Vile damage, damage that cant be healed unless in a hallow space.
Thanks for all your advice.
MB