"Wizard Spells of the Feywild" in Dragon 381 looks to be a major power increase for wizards.
The most significant addition is a new at-will, Winged Horde. It's Scorching Burst, except it's better in several ways: Targets enemies, vs. Will, psychic damage, and it has a minor status effect -- the target can't take opportunity actions until the end of your next turn.
The fact that it targets only enemies is huge, especially when combined with Enlarge Spell and/or Arcane Admixture + Resounding Thunder. Since it's psychic damage that targets Will, it can also be combined with Resplendent Gloves and Psychic Lock.
There's also a nice encounter 1 (Charm of Misplaced Wrath) that dazes and slides the target and then forces it to use a basic attack against a target of your choice, with bonuses. It's like Command only lower-level and better.
There are a few upgraded versions of that power, but the level 17 one (Charm of False Glory) seems especially good. You slide and immobilize the target, and then it can potentially attack several other enemies. It attacks each enemy that starts or moves adjacent to it, and you can slide the original target around more after each hit, so you can keep placing it adjacent to the next enemy that's about to activate.
The most significant addition is a new at-will, Winged Horde. It's Scorching Burst, except it's better in several ways: Targets enemies, vs. Will, psychic damage, and it has a minor status effect -- the target can't take opportunity actions until the end of your next turn.
The fact that it targets only enemies is huge, especially when combined with Enlarge Spell and/or Arcane Admixture + Resounding Thunder. Since it's psychic damage that targets Will, it can also be combined with Resplendent Gloves and Psychic Lock.
There's also a nice encounter 1 (Charm of Misplaced Wrath) that dazes and slides the target and then forces it to use a basic attack against a target of your choice, with bonuses. It's like Command only lower-level and better.
There are a few upgraded versions of that power, but the level 17 one (Charm of False Glory) seems especially good. You slide and immobilize the target, and then it can potentially attack several other enemies. It attacks each enemy that starts or moves adjacent to it, and you can slide the original target around more after each hit, so you can keep placing it adjacent to the next enemy that's about to activate.
Last edited: