Now now, let's be honest - this spell could just as easily have appeared in Arcane Power as in Dragon.
Yep yep.This would be a decent power if it weren't psychic. I agree, the fear keyword and untyped damage and I'd actually like it. Reliable (will, no damage type), but a lot less feat support.
MM2 allegedly fixes that.I'm getting really annoyed with how good fort defense is and how bad will is on average.
MM2 allegedly fixes that.
Cheers, -- N
I disagree, the stuff in arcane power is actually pretty balanced.
I'll match that bet and raise you a level 1 invoker stunned (save ends) power and a feat for dragonborn that adds +3 attack with an energy.
A small percentage of everything WotC releases is bad. In every product. Including Dragon. Including splatbooks.
Very nice, but not unbalanced overall. Trying to find situations where one could target multiple foes with it and not harm allies would be problematic at best.
IMHO the module sources are worse than the MM1 in terms of monster design. I'd avoid them entirely. Luckily in the Compendium you can filter by source.Yeah, I pull monsters from the Adventure Tools and retool 'em most game (to fix expertise bugs, if nothing else), and I think the problem is well beyond MM1. MM2 is a bit better about it, but by no means fantastic, and every offical source (adventure) out there seems to fall into the same hole.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.