Making a high-level PC is hard!

brehobit

Explorer
OK,
Trying to build a 16th level fighter. Dude, it's a killer. I think even once I know what I'm doing it would take more than an hour.

Certain types of casters used to take that long, but not so much for fighter-types.

We need software badly. DDI seems a bit too much. Has anyone started on a project on their own yet?

Mark
 

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From what that preview seems to say, you just pick the highest level powers you have access to, because of the way the retraining rules work. There really shouldn't be a whole lot of overthinking involved, once you're sure of what the powers do.
 

It takes longer then an hour to pick spells even somewhat optimally in 3.5 at level 5 :-p much less 16.

I can probably make a 16th level fighter in 20 minutes, It just won't have optimal power selection. reading the powers is what takes time :-p. and reading the feats. once you know them it's a pretty fast process IMO.
 



Henry said:
From what that preview seems to say, you just pick the highest level powers you have access to, because of the way the retraining rules work. There really shouldn't be a whole lot of overthinking involved, once you're sure of what the powers do.

Not quite. At 16th level you need to pick 2 at-wills, 4 encounter, 3 daily, and 5 utility. I think one of the encounter and dailies have no real choice once you pick a paragon path.

And when you do retrain a power it has to be for a power of the same level or lower.

Mark
 

I made a 14th level cleric in 10 minutes, except for picking magic items... and I assume it will only get faster with experience.
 

brehobit said:
Not quite. At 16th level you need to pick 2 at-wills, 4 encounter, 3 daily, and 5 utility. I think one of the encounter and dailies have no real choice once you pick a paragon path.

And when you do retrain a power it has to be for a power of the same level or lower.

Mark

If you just use the chart in the DMG it tells you how many powers and of what level for every level. It's very simple.
 

brehobit said:
OK,
Trying to build a 16th level fighter. Dude, it's a killer. I think even once I know what I'm doing it would take more than an hour.

Certain types of casters used to take that long, but not so much for fighter-types.

We need software badly. DDI seems a bit too much. Has anyone started on a project on their own yet?

Mark

This is a joke, right?

I don't even have the books, and I think I could whip up a 16th-level fighter in 20 minutes. Follow the following steps:

:1: Choose Race & Class. Pick a Paragon Path.

:2: Determine ability scores as for a 1st-level PC. Increase 2 abilities by the number of Stat increases you get.

:3: Choose your trained skills.

:4: Pick 10 feats, or 11 if human (if there are any fighter bonus feats, add those). Up to 10 (those picked at levels 11, 12, 14 & 16, and 6 retrained feats) can be Paragon Tier.

:5: Choose your powers: 2 at-will, 4 encounter (One from your Paragon Path and 3 others of Levels 13, 7, 3), 3 Daily (levels 15, 9, 5), and 5 utility powers (one from your Paragon path and 4 others of levels 16, 10, 6, 2).

:6: Choose whatever standard adventuring gear you want from the tables in the Player’s Handbook. Choose one 17th-level, one 16th-level, and one 15th-level magic item. In addition, you have 5,000 gold pieces to spend on other items, rituals, and so forth.

Plug in the numbers. Now you're done.

Does that really take that long? The hardest part is choosing the powers that match your concept. But it seems like it would be pretty quick to me. I could probably do it faster than I was able to type this post explaining the process.
 


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