I agree with the idea of simplicity, I've started another redesign of my dragons with that goal as well. However, I can't, for my dragons, boil that down to some traits I can slap on the standard stat block. I think that is a great idea, but I want to rebuild my dragons from the ground up.And I can respect the idea of going with more damage, but part of my desire with these is simplicity (for example many of your redesigns for dragons are already great if you want a more complex dragon, but for this I was looking for a thing that was easy and quick to run).
I assume that the dragon will still need to make the recharge roll for their breath weapon, so it won't always be available.When wouldn't a dragon use their best ability?!? Even if it only affects 1 PC, it's still likely better than a full round of multi-attack, especially since they get to do at least half damage.
Just a quick stab at it:I don't see pudgy on that list!
I've run for a gloomstalker/sharpshooter ranger before – it's probably one of the more "broken" aspects of 5e in that it requires significant GM adaptation to maintain the sense of threat in most fights. DMDavid gives a solid breakdown of the sharpshooter feat's issues. There's a strong argument to be made for house ruling / nerfing it, but I'm gonna assume you'll keep the build as-is, so I'll give some suggestions about how to adapt (like your bloodied trigger):Im gearing up for a (gold) dragon fight soon, and the problem is the group's gloomstaker/archer. she ignores cover, and range penalties, 90 first-round damage has been normal. (L10)
A total win for the party is to cast greater restoration on it, curing its insanity, and allowing negotiation.
- but that needs to burn through legendary resistances. and the 4-person party doesn't force many saves.
killing it will also free it, and it will ask to be raised with its last breath
mostly I just gave it +34 hp (20% increase)
Perhaps a bloodied trigger? Dragon gains +5 AC or resistance to all ranged attack damage when it becomes bloodied. ill keep that in my back pocket.
Those are interesting lair actions.Current Lair actions:
Banish target to dream world (can return with save or investigation skill roll) max 1 inhabitant
- the dream world contains campaign clues...
Activate Lair Defenses - Pillars in the lair do cold damage (10r) in a predictable sequence.
this dragon breathes fire, so a little cold damage is helpful against rivals /hunters.
Is it too video gamey to force players to rotate around the room to avoid environmental damage?
Yeah, I think you have the makings of a really interesting dragon encounter. I like that connection between the dream banishment & some lore and the newfound Whispered Secrets ability. That's a nice touch.@Quickleaf those are interesting suggestions - I especially like the
breathing fire on the pillars for cover
Whispered secrets to arrows to remove legendary resistance (especially if this power is gained after dream banishment) I can just offer to trade this for damage 1/round.
The pillars are activated by a verbal command in draconic - int checks by characters who speak draconic, or trial and error by players can discover the command to shut it down for 3 rounds (1 cycle).
I know this is unsolicited advice at this point, but some further thoughts...in 13th Age RPG (a brilliant adaption of 4e, unfortunate cause still 4e)
Dragons recharged & used their breath weapon as a free action when they were reduced to 1/2 HP.
I could use that and then just give the dragon the shield spell 1/day.
I have given monsters, particularly hard scaled ones like dragons, resistance to piercing damage before. That covers most ranged weapon attacks that are an issue I think and, for me, fits the fiction of a dragon's super hard scales.
- What if this dragon has scales that give it resistance to damage from ranged weapons? You might include caveats like a special "Aimed Shot" action (i.e. no multi-attacks, possibly requiring a check) can spot a chink in the scales to bypass this resistance.
Spells are great, but they do add an entire avenue of complexity, and the goal with these traits was to add something quick to existing dragons.What about giving spells back to dragons? Give them bonus actions to cast some and some special spells that affect things like changing their breath weapon damage type or being able to crit better with claw attacks.
I like the idea of giving dragons more abilities and it would be cool to have a list of things that could be added. Maybe a chart with a few dozen abilities and the DM rolls a few to add to each dragon to make each one more unique. Maybe add one random cool ability at each age bracket.
Called shots.That is a simple approach. Ideally it would be more individualized, but that is the idea. Though to be honest, I like the idea of exploiting the weakness causing more damage. Not sure of the best way to make that work.
I'm not generally a fan of called shots, but it could work. You still need to know the weakness to "call" itCalled shots.
When you attack you can either attack as normal or (if the weakness is known) declare before rolling to hit that you're going for the weak point and take a -10 on your to-hit roll.
Successful hits against the weak point do double (ETA: or triple, or whatever bonus) damage.
Me neither, but this is one place where it could be a useful mechanic.I'm not generally a fan of called shots,
Exactly - if you don't know the weakness, you can't call the shot.but it could work. You still need to know the weakness to "call" it