Evilhalfling
Adventurer
@RoughCoronet0
Im surprised Animate Breath didn't make your list: it was a spell from a 3.5 draconomicon , where the dragon could transform its breath into an elemental. I always liked the imagery and free minion challenge, although it still runs into whatever elemental resistances the party has managed to assemble. Example: my party of dragon hunters will have 3 or 4 fire resistance spells/items in a party of 5.
the original spell was L7 and formed an elemental one size smaller than the dragon, with HD = to the damage the breath caused. but this could easily be tweaked to fit monster stats in 5e. for example creating an elemental with dragon CR-5
and lasting one minute.
I have a cr 13 dragon: a cr 5 elemental would have little impact in the fight. the party is L10, so I a cr 10+ elemental would be overwhelming
CR 8 fire elemental: AC 15 Hp 130 +7 to hit (2 attacks) 2d8+7 + ignite for 1d10 damage per round until doused, no save.
Firey form: 2d10 damage vs melee attackers or from passing through enemies.
cr 10'; +30 hp, +1 ac, +1 to hit, 4d8+12 damage.
Im surprised Animate Breath didn't make your list: it was a spell from a 3.5 draconomicon , where the dragon could transform its breath into an elemental. I always liked the imagery and free minion challenge, although it still runs into whatever elemental resistances the party has managed to assemble. Example: my party of dragon hunters will have 3 or 4 fire resistance spells/items in a party of 5.
the original spell was L7 and formed an elemental one size smaller than the dragon, with HD = to the damage the breath caused. but this could easily be tweaked to fit monster stats in 5e. for example creating an elemental with dragon CR-5
and lasting one minute.
I have a cr 13 dragon: a cr 5 elemental would have little impact in the fight. the party is L10, so I a cr 10+ elemental would be overwhelming
CR 8 fire elemental: AC 15 Hp 130 +7 to hit (2 attacks) 2d8+7 + ignite for 1d10 damage per round until doused, no save.
Firey form: 2d10 damage vs melee attackers or from passing through enemies.
cr 10'; +30 hp, +1 ac, +1 to hit, 4d8+12 damage.
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