dave2008
Legend
My dragons always outlast my PCs!It all depends on how long last fight against dragon in your game.
Dragon breathing on round 1,3,5 make look an increase to CR but it require that the dragon survive till round 3!
My dragons always outlast my PCs!It all depends on how long last fight against dragon in your game.
Dragon breathing on round 1,3,5 make look an increase to CR but it require that the dragon survive till round 3!
I agree with the idea of simplicity, I've started another redesign of my dragons with that goal as well. However, I can't, for my dragons, boil that down to some traits I can slap on the standard stat block. I think that is a great idea, but I want to rebuild my dragons from the ground up.And I can respect the idea of going with more damage, but part of my desire with these is simplicity (for example many of your redesigns for dragons are already great if you want a more complex dragon, but for this I was looking for a thing that was easy and quick to run).
I assume that the dragon will still need to make the recharge roll for their breath weapon, so it won't always be available.When wouldn't a dragon use their best ability?!? Even if it only affects 1 PC, it's still likely better than a full round of multi-attack, especially since they get to do at least half damage.
Just a quick stab at it:I don't see pudgy on that list!
I've run for a gloomstalker/sharpshooter ranger before – it's probably one of the more "broken" aspects of 5e in that it requires significant GM adaptation to maintain the sense of threat in most fights. DMDavid gives a solid breakdown of the sharpshooter feat's issues. There's a strong argument to be made for house ruling / nerfing it, but I'm gonna assume you'll keep the build as-is, so I'll give some suggestions about how to adapt (like your bloodied trigger):Im gearing up for a (gold) dragon fight soon, and the problem is the group's gloomstaker/archer. she ignores cover, and range penalties, 90 first-round damage has been normal. (L10)
A total win for the party is to cast greater restoration on it, curing its insanity, and allowing negotiation.
- but that needs to burn through legendary resistances. and the 4-person party doesn't force many saves.
killing it will also free it, and it will ask to be raised with its last breath
mostly I just gave it +34 hp (20% increase)
Perhaps a bloodied trigger? Dragon gains +5 AC or resistance to all ranged attack damage when it becomes bloodied. ill keep that in my back pocket.
Those are interesting lair actions.Current Lair actions:
Banish target to dream world (can return with save or investigation skill roll) max 1 inhabitant
- the dream world contains campaign clues...
Activate Lair Defenses - Pillars in the lair do cold damage (10r) in a predictable sequence.
this dragon breathes fire, so a little cold damage is helpful against rivals /hunters.
Is it too video gamey to force players to rotate around the room to avoid environmental damage?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.