I'm hoping there's something in between points A and B there. Like a parachute...Cloud Giants (Goliaths) are like Trolls in Earthdawn. Sky pirates who leap out of the ships and fall to the ground.
I'm hoping there's something in between points A and B there. Like a parachute...Cloud Giants (Goliaths) are like Trolls in Earthdawn. Sky pirates who leap out of the ships and fall to the ground.
They'd don't need such soft civilised devices.I'm hoping
I'm hoping there's something in between points A and B there. Like a parachute...
I wasn't thinking of them, that's natural selection at work, but of all those poor farmers who have to try and clean giant guts out of their slate roofing. You might think a giant would crush the house but they build 'em to last in giant rain country.They'd don't need such soft civilised devices.
(Just give them access to Featherfall once a day).
Keeps the family going through many a bad harvest season.I wasn't thinking of them, that's natural selection at work, but of all those poor farmers who have to try and clean giant guts out of their slate roofing. You might think a giant would crush the house but they build 'em to last in giant rain country.
Giant for breakfast, giant for lunch and cor dunnit look like giant for supper.Keeps the family going through many a bad harvest season.
If Goliaths where Chicken Kiev, you might have a point, but Goliaths are boiled chicken with no salt - bland, flavourless and obvious. You take away their boring game mechanic and there is nothing left apart from an inappropriate name.LOL...Paul... doc in effect was asking for suggestions regarding his chicken kiev recipe and you essentially told him to start from scratch with lamb.![]()
I would definitely consider having them be considered large for purposes of grappling and shoves.I'd also just consider making them count as a large creature for some purposes. This obviously changes their relationship to a lot of game mechanics though. It would be an interesting experiment for a player and DM who were both onboard.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.