Krishnath
First Post
As I said in another guardinal thread, wouldn't it be fun to make new guardinals as a community effort. I.e. anyone can join in the creation of the guardinals.
We'll start with something simple, the Vulpinal, or Fox Guardinal. Basically a humanoid fox that cast spells as a wizard.
Let's start shall we?
What we have:
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Vulpinal
Medium Outsider (Extraplanar, Good, Guardinal)
HD: 4d8+8 (26 hp)
Initiative: +6
Speed: 40' (8 squares)
Armor Class: 19 (+6 Dex, +3 natural)
Base Attack/Grapple: +4/+6
Attack: -
Full Attack: -
Space/Reach: 5'/5'
Special Attacks: Spells, Spell-like Abilities,
Special Qualities: Guardinal traits (Darkvision 60', immunity to electricity and petrification, lay on hands, low-light vision, +4 racial bonus on saves against poison, resistance to cold 10 and sonic 10, speak with animals), Damage reduction 5/evil and/or silver, Spell resistance,
Saves: Fort +6, Ref +10, Will +7
Abilities: Str 14, Dex 23, Con 15, Int 20, Wis 16, Cha 18,
Skills: Appraise +12 (+14 to appraise alchemical items), Bluff +11, Concentration +9, Craft: Alchemy +12, Decipher Script +12, Diplomacy +13, Disguise +5 (+7 when acting in character), Escape Artist +7, Hide +13, Intimidate +6, Jump +4, Knowledge: Arcana +12, Knowledge: the Planes +12, Listen +10, Move Silently +7, Open Lock +7, Sleight of Hand +9, Spellcraft +14, Spot +10, Survival +3 (+5 while on the planes), Tumble +7, Use Magic Device +5 (+9 when using scrolls),
Feats: -
Environment: Blessed Fields of Elysium (perhaps also Twin Paradises of Bytopia?)
Organization: -
Challenge Rating: X
Treasure: No coins, double goods, standard items,
Alignment: Always neutral good
Advancement: -
Level Adjustment: ?
Spell-like abilties: ?/day - Fox's Cunning,
Spells: A vulpinal cast spells as a 4th level wizard gaining bonus spells for its high intelligence score. For each racial HD that the vulpinal advances by, its effective wizard level increases by 1. Thus a 12HD vulpinal would know and cast spells as a 12th level wizard. This innate spellcasting stacks with the spellcasting gained from the wizard class. Thus a 4HD vulpinal with 5 levels of wizard would know and cast spells as a 9th level wizard.
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So, come on, all are invited to share their ideas.
Edit: Added size
Edit: Added HD, Skills, Ability scores, calculated hp, saves
Edit: Added speed.
Edit:Added natural armor.
Edit:Added synergy bonuses to skills.
We'll start with something simple, the Vulpinal, or Fox Guardinal. Basically a humanoid fox that cast spells as a wizard.
Let's start shall we?
What we have:
----------
Vulpinal
Medium Outsider (Extraplanar, Good, Guardinal)
HD: 4d8+8 (26 hp)
Initiative: +6
Speed: 40' (8 squares)
Armor Class: 19 (+6 Dex, +3 natural)
Base Attack/Grapple: +4/+6
Attack: -
Full Attack: -
Space/Reach: 5'/5'
Special Attacks: Spells, Spell-like Abilities,
Special Qualities: Guardinal traits (Darkvision 60', immunity to electricity and petrification, lay on hands, low-light vision, +4 racial bonus on saves against poison, resistance to cold 10 and sonic 10, speak with animals), Damage reduction 5/evil and/or silver, Spell resistance,
Saves: Fort +6, Ref +10, Will +7
Abilities: Str 14, Dex 23, Con 15, Int 20, Wis 16, Cha 18,
Skills: Appraise +12 (+14 to appraise alchemical items), Bluff +11, Concentration +9, Craft: Alchemy +12, Decipher Script +12, Diplomacy +13, Disguise +5 (+7 when acting in character), Escape Artist +7, Hide +13, Intimidate +6, Jump +4, Knowledge: Arcana +12, Knowledge: the Planes +12, Listen +10, Move Silently +7, Open Lock +7, Sleight of Hand +9, Spellcraft +14, Spot +10, Survival +3 (+5 while on the planes), Tumble +7, Use Magic Device +5 (+9 when using scrolls),
Feats: -
Environment: Blessed Fields of Elysium (perhaps also Twin Paradises of Bytopia?)
Organization: -
Challenge Rating: X
Treasure: No coins, double goods, standard items,
Alignment: Always neutral good
Advancement: -
Level Adjustment: ?
Spell-like abilties: ?/day - Fox's Cunning,
Spells: A vulpinal cast spells as a 4th level wizard gaining bonus spells for its high intelligence score. For each racial HD that the vulpinal advances by, its effective wizard level increases by 1. Thus a 12HD vulpinal would know and cast spells as a 12th level wizard. This innate spellcasting stacks with the spellcasting gained from the wizard class. Thus a 4HD vulpinal with 5 levels of wizard would know and cast spells as a 9th level wizard.
----------
So, come on, all are invited to share their ideas.

Edit: Added size
Edit: Added HD, Skills, Ability scores, calculated hp, saves
Edit: Added speed.
Edit:Added natural armor.
Edit:Added synergy bonuses to skills.
Last edited: