D&D 5E Making monks cool again

I'm playing a monk in a campaign right now so I'm sure as hell biased, but there's a couple of things I would love to do with my STR 10 monk that'd make him feel super cool.

1) give monks at a certain level (maybe 2) the ability to use DEX acrobatics to grapple and push enemies. Maybe I've watched too many kung fu movies, but this is monk essence in my mind. Monks get a number of attacks and this would be a cool way for them to use one or two up. I envisage tripping two enemies followed up by a flurry when they're down. Cool.

2) also be able to use dex acrobatics to climb and jump long distances. Again too many kung fu movies.

Yes there will be naysayers who claim that I should just pump my strength and choose athletics as a proficency, but it's very limiting and I can't choose other important proficiencies like nature and medicine. You wouldn't put your cat in a box would you? You wouldn't do the same to my poor monk, would you?

No, I say freedom to monks! Make them the zany martial class for people who like fun!
 

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akr71

Hero
I'm not sure when monks were NOT cool.

1) Way of the Open Hand already has this at level 3.

2) "You can perform acrobatic stunts, including dives, rolls, somersaults and flips." PHB pg 176. For me that covers parkour-like maneuvers like you describes. It happens at my table all the time.
 

1) No it doesnt. It has the ability to trip or push as part of one of it's attacks, but they can't use the technique to grapple. I'm also referring to all monks, not a single archetype.

2) at your table, not at mine, not at everyone elses. many DMs rule that jumping, climbing and the like fall in the province of STR athletics. Having a specific expanded description kf what you can do with acrobatics for a monk would help standardise that.
 


Fenris-77

Small God of the Dozens
Supporter
Many DMs rule that those are STR athletics because they are, 5E is pretty clear about that. DMs can rule differently of course, but there are wider game balance issues with shoving those over to DEX, namely that DEX is already pretty loaded from a mechanics standpoint and making STR even more of a dump stat isn't ideal. I probably don't have an issue with home brewing Monks as the exception there, but that's as far as I'd want to take it.
 

akr71

Hero
1) No it doesnt. It has the ability to trip or push as part of one of it's attacks, but they can't use the technique to grapple. I'm also referring to all monks, not a single archetype.

2) at your table, not at mine, not at everyone elses. many DMs rule that jumping, climbing and the like fall in the province of STR athletics. Having a specific expanded description kf what you can do with acrobatics for a monk would help standardise that.

1. Alright, maybe I wasn't specific enough... You said "grapple and push." The Way of the Open Hand allows the Monk to push an opponent or knock it prone. To me, the grapple part before you push is just flavor.

2. I agree. That sucks and playing a monk at a table like that would really feel limiting. At my table, if a player describes an action that is clearly acrobatic in nature, then I'll let them roll appropriately.
 


G

Guest 6801328

Guest
Sounds like a subclass to me. Possibly a pretty cool one.

I know you want monks to also do those things, but...as the saying goes..."and I want a pony."
 

DND_Reborn

The High Aldwin
1. Not every Athletics check has to be with STR. You could use DEX if you are using locks, etc. to grapple your foe and not brute force. I would still make it Athletics and not Acrobatics, however, and if you want to be able to do it better, take proficiency in Athletics. Simply because you don't like how it feels like it is nerfing your PC doesn't mean it needs a house-rule to fix it. And Way of the Open Hand does do a lot of the flavor of what you want to accomplish (as you said, you want to trip enemies, well, that is knocking them prone). Also, although that is specific to that archetype, not every monk should have the abilities you discuss as there are many different types of monks.

2. Climbing and jumping is, again, Athletics, not Acrobatics. However, you have a STR 10 and depending on how you want to climb and jump, you could discuss with the DM about allowing you to use DEX instead of STR.

Too many tables get locked into the idea of skills always being associated with one and only one ability score, which isn't the case IMO and shouldn't be. Consider Intimidation. If you are talking and threatening that way, sure CHA is the ability, but if you are flexing muscles and pushing someone around, it is definitely STR-based!

I don't think you should have to pump up your STR, but I do think proficiency in Athletics is a must and talking with your DM and the rest of about allowing you to utilitize DEX for some of the things you want to accomplish and not always STR.

Finally, even if you don't take proficiency in Athletics, consider that you can still do those things with DEX if you talk to your DM about how you want to do them. Without proficiency, you won't be as good of course, but then again think about how you'd be cheating a player who took proficiency in Athletics to be better, and now you are just as good at the same sort of things, but you get to do it with Acrobatics--how is that fair?
 

1) No it doesnt. It has the ability to trip or push as part of one of it's attacks, but they can't use the technique to grapple. I'm also referring to all monks, not a single archetype.

The monk class also covers sword wielding kensai and people who shoot balls of energy from their palms. "Kung Fu guy" is a particular archetype, not the whole class.

Most of the things you want are covered by the archetype, the rest you can pick up as feats.

2) at your table, not at mine, not at everyone elses. many DMs rule that jumping, climbing and the like fall in the province of STR athletics. Having a specific expanded description kf what you can do with acrobatics for a monk would help standardise that.

It's already standardised. Not our fault if your DM hasn't read the DMG.
 

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