Merova
First Post
Excellent Analysis
Hi all!
Sweet analysis, Technik! You've really pointed out some interesting possibilities and differences. Thanks!
Personally, I think that Ice Storm is a pretty decent spell, but I'd suggest the following applications to give it a bit more "oomph."
1) Allow it to effect objects as well as creatures within the area of effect. The "bludgeoning" damage will make it more effective at bypassing hardness than a typical "energy" attack. This could be especially useful against siege equipment or in shipboard encounters.
2) Allow the cylinder to create a zone of coverage or concealment, maybe around 50% due to the falling hailstones.
3) Restrict all movement within the area to half speed; this'll really mess up poor fliers.
And don't forget the Concentration checks for spellcasting within the area.
Hope that helps out. Thanks for reading.
---Merova
Technik4 said:Keep in mind that the elemental resistances balance out, more or less. Cold and Fire are just about equally prevalant in the MM, though there are less Cold spells in the PHB.
Ice Storm also lasts a full round, so it creates an area you don't want to pass through (good for creating choke points) and even if they do want to pass through, movement is halved.
The comparison for damage worsens as Fireball and Ice Storm level, as seen below:
Fireball - avg damage at 10th level (35) with save for half
Ice Storm - avg damage at 10th level (18.5) without a save
Hi all!
Sweet analysis, Technik! You've really pointed out some interesting possibilities and differences. Thanks!
Personally, I think that Ice Storm is a pretty decent spell, but I'd suggest the following applications to give it a bit more "oomph."
1) Allow it to effect objects as well as creatures within the area of effect. The "bludgeoning" damage will make it more effective at bypassing hardness than a typical "energy" attack. This could be especially useful against siege equipment or in shipboard encounters.
2) Allow the cylinder to create a zone of coverage or concealment, maybe around 50% due to the falling hailstones.
3) Restrict all movement within the area to half speed; this'll really mess up poor fliers.
And don't forget the Concentration checks for spellcasting within the area.

Hope that helps out. Thanks for reading.
---Merova