kaomera
Explorer
An interesting thought I had:
Would you play in a game where you, as a player, got to decide when your character got to level up? (And what kinds of additional rules would you require to make this work?)
What I'm thinking of, more specifically, is that the players could choose to level up at the end of any "adventure" if they felt the time was right. I would go with that restriction only to save the sanity of the DM, assuming that most challenges would be scaled relative to the PCs current level, within certain limits. For example, a recurring villain could be described as "CR = average character level +2, maximum 7", so that up until fifth level she would be a decent challenge without removing entirely the possibility of the PCs just plain getting more powerful than her. Some groups might prefer to simply set CRs in stone (the typical {is it?} "NPCs don't gain levels" setup), and some might want to have the option of leveling during an adventure.
In any case I think it could be a fun option, but would shift a fair amount of specific responsibility for the overall "fun level" of the game onto the players' shoulders. There are players who aren't going to like that, and there are players who will simply level at every opportunity and then wonder why the game is speeding by so quickly (or not in the case of a DM willing and able to run the game through unlimited Epic levels and players who like that sort of thing).
Would you play in a game where you, as a player, got to decide when your character got to level up? (And what kinds of additional rules would you require to make this work?)
What I'm thinking of, more specifically, is that the players could choose to level up at the end of any "adventure" if they felt the time was right. I would go with that restriction only to save the sanity of the DM, assuming that most challenges would be scaled relative to the PCs current level, within certain limits. For example, a recurring villain could be described as "CR = average character level +2, maximum 7", so that up until fifth level she would be a decent challenge without removing entirely the possibility of the PCs just plain getting more powerful than her. Some groups might prefer to simply set CRs in stone (the typical {is it?} "NPCs don't gain levels" setup), and some might want to have the option of leveling during an adventure.
In any case I think it could be a fun option, but would shift a fair amount of specific responsibility for the overall "fun level" of the game onto the players' shoulders. There are players who aren't going to like that, and there are players who will simply level at every opportunity and then wonder why the game is speeding by so quickly (or not in the case of a DM willing and able to run the game through unlimited Epic levels and players who like that sort of thing).