My ignorance of romance novels actually knows no bounds, so I will have to defer to your expertise.
My wife is working on a chapter for a competition, I have to know these things!
My ignorance of romance novels actually knows no bounds, so I will have to defer to your expertise.
There was a somewhat light-hearted thread on RPGnet a while back about designing a Jane Austen RPG, in which the goal was to design mechanics for your character to be utterly passive until the right gentleman falls utterly in love with you and sweeps you away.
Being somewhat entangled with a romantic subplot for a PC like this, I can say it's not totally easy to incorporate that motif, but achievable. Surrendering control without being deprotagonized is basically the kind of compromise that goes into, well, a relationship. It also generally involves some understanding of a meta level: the player sets the boundaries for when she's going to be surrendering control, which usually happen after she's established some similar form of "control" over the NPC (like having him fall hopelessly in love with her.) Tricky stuff, and our version involved as much (if not more) talking about the nature of romantic subplots as actual play as prep, but doable.
Again, the set-up in Maid covers that at least to some extent: the structure of play is essentially inspired by harem anime. All the PCs, the titular maids, compete for the favour of their employer, one central NPC who's mechanically inferior to them but holds a position of undeniable authority due to some source of power, ranging from musical talent to magical lore to military might. So while all the characters in the group are quite competent in their own right (a battle-oriented starting maid, who might be a death god while off-duty, can beat up shoggoths bare-handed), they typically spend their time using those abilities on behalf of someone else, and scoring points for how pleasing the results turn out to be. On the other hand, since the highest rewards come from saving the master's life, it makes sense for the players to arrange suitably threatening situations, by triggering random events if nothing else...You might find that difficult - a couple days ago my wife was explaining to me the difference between RPGs and formula romance novels. Basically, in an RPG it's very important to be in control, whereas romance novel plots centre around willingly surrendering control. In an RPG, surrendering control normally leads to deprotagonisation, which is undesirable. So you might be able to recreate the romance-novel form in game-book format, but almost certainly not in a regular RPG.
Ye gods, you play a different game than I do!Casting 'charm person' on another PC seems at least as bad as physically attacking them - it's very bad table etiquette, to say the least, and should probably be forbidden. A player who persists should probably be expelled from the group.
Because there can be, and also can not be, it is upon the player's head to effectively communicate how far they want to take things. The problem that's been presented here is when DMs say "well, you're playing a chick so I'm going to..." There's no choice in this situation, the DM has removed the choice, and nobody likes to lose control.
Of course you could, but unless you're playing with the Book of Erotic Fantasy, you're probably going to address sex from a social standpoint, whereas a trap would be addressed from a mechanical standpoint.
Exactly, the problem is, as I've noted, when you get DMs or players who want to go farther than the group. It is a group game, and even if one guy wants to role play all the sex scenes, and one girl wants to get knocked up every time she has an "encounter". It's opt in, or opt out, but it's also a democracy, the game only goes as far as the group is willing to let it go.
Once you get a certain level of approval(such as the previous statement by someone about their players agreeing female PCs get extra damage 3 days out of the month), you either much object, possibly being the group buzz-kill, or you must leave(which is never fun), or you have to roll with it.
Again, I'm totally in favor of opting in or out, but because of the group dynamic, the one player who doesn't want to go down this road can often get steam-rolled into something they don't want to do.
Which, IMO, once you get past romantic entanglements, into the more physical aspects of men and women, then you start to complicate the game in a bad way. Romance? Sure, fine. Love quad-rangles? Confusing, but often fun. Sexual encounters, if your PC desperately wants to have a baby, these things, they make the game complicated. Especially when they are unilateral decisions made by a single obnoxious player, a iron-fist DM, or by simple group dynamic.
Really, playing a gang of tween witches with improbable hair colors should be required training for anyone who considers themselves a hardcore RPer.
This is almost sig worthy.
I have achieved marginal success with my quip.