johnsemlak
First Post
Stats from X5:
Armor Class: 3
No. Appearing 1 (1-2)
Hit Dice: 9**
Save As: Fighter: 13
Move: 60' (20')
Morale: 11
Attacks: 2 claws, bite + special
Treasure Type: E
Damage: 1-10/1-10/1-6
Alignment: Chaotic
In combat, a malfera attacks with pincers and bites. If both pincers
hit the same target, the victim is dragged to the chest of the malfera
on the next round. The tentacles then automatically trap the
victim. These tentacles are coated with an acid slime and do 2-12
points of damage each round. The victim may be freed only when
the malfera is killed.
In addition, the breath of a malfera is
poisonous: each time it hits with a bite, its victim must save vs.
Poison (at +3 ) or die.
A malfera is immune to acid and may only be
struck by magical weapons.
Aside from its combat abilities, a malfera can detect invisible and
open all doors as if it had a knock spell. Because of its tough
constitution and highly magical nature, it saves as a 13th level
fighter.
OK, Here's a start at a 3.5e version: (It's just a rough start so far)
Malfera
Large Outsider
HD: 9d8
Initiative:
Speed: 20'
Armor Class: 17 (-1 size, +8 Natural)
Base Attack/Grapple: +9/+18
Attack: Bite +13 (d6+5 +poison)
Full Attack: Bite +13 Melee (d6+5 +poison) and 2 pincers +8 melee (d10+5)
Special Attacks: Poisonous Bite, tentacles, Improved Grab
Special Qualities: Detect Invisible, spell-like abilities
Saves: All good saves
Abilities: Str 21, Dex 10, Con 29, Int 14, Wis 14, Cha 18
Skills: Max in Hide, Spot, Listen, and Move
Feats: Alertness, ??
CR: 10
I'm interested in how the tentatle attack would work. Would it be a good idea to give the Malfera Improved Grab, then allow the Malfera to inflict 2d12 points of damage per round if it succeeds the grapple check? Should hte victem be allowed to free themselves (the original module says it can't)
Also, what's the best way to convert a Poison 'Save or Die'save? Any thoughts on what sort of poison it would be?
Armor Class: 3
No. Appearing 1 (1-2)
Hit Dice: 9**
Save As: Fighter: 13
Move: 60' (20')
Morale: 11
Attacks: 2 claws, bite + special
Treasure Type: E
Damage: 1-10/1-10/1-6
Alignment: Chaotic
In combat, a malfera attacks with pincers and bites. If both pincers
hit the same target, the victim is dragged to the chest of the malfera
on the next round. The tentacles then automatically trap the
victim. These tentacles are coated with an acid slime and do 2-12
points of damage each round. The victim may be freed only when
the malfera is killed.
In addition, the breath of a malfera is
poisonous: each time it hits with a bite, its victim must save vs.
Poison (at +3 ) or die.
A malfera is immune to acid and may only be
struck by magical weapons.
Aside from its combat abilities, a malfera can detect invisible and
open all doors as if it had a knock spell. Because of its tough
constitution and highly magical nature, it saves as a 13th level
fighter.
OK, Here's a start at a 3.5e version: (It's just a rough start so far)
Malfera
Large Outsider
HD: 9d8
Initiative:
Speed: 20'
Armor Class: 17 (-1 size, +8 Natural)
Base Attack/Grapple: +9/+18
Attack: Bite +13 (d6+5 +poison)
Full Attack: Bite +13 Melee (d6+5 +poison) and 2 pincers +8 melee (d10+5)
Special Attacks: Poisonous Bite, tentacles, Improved Grab
Special Qualities: Detect Invisible, spell-like abilities
Saves: All good saves
Abilities: Str 21, Dex 10, Con 29, Int 14, Wis 14, Cha 18
Skills: Max in Hide, Spot, Listen, and Move
Feats: Alertness, ??
CR: 10
I'm interested in how the tentatle attack would work. Would it be a good idea to give the Malfera Improved Grab, then allow the Malfera to inflict 2d12 points of damage per round if it succeeds the grapple check? Should hte victem be allowed to free themselves (the original module says it can't)
Also, what's the best way to convert a Poison 'Save or Die'save? Any thoughts on what sort of poison it would be?
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