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Malvoisin's Curse of the Crimson Throne, Chapter 1: Edge of Anarchy (IC)


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Girri returns Gadaenn's crooked smile with one of her own. The slim corners of her mouth curled, Girri points at the Shoanti's polearm and teases, "Planning on using that as an oar are you?"

Switching to a more serious tone, Girri whispers to Orman. "What of the door there? Can we pass through it?"
 


Malvoisin

First Post
ABOVE

EvolutionKB said:
Karastro moves forward once more, closer to the barge and quickly and as lightly as possible jumping aboard...
The warlock climbs over the side of the barge, but as soon as his weight sets down on the rotten deck of the boat, the wood collapses! Only through his quick reaction speed (REF save succeeds) does Karastro manage to leap clear of the large hole left in the middle of the deck. The pungent smell of mildew wafts up from the inscrutable hold below, as bits of rotten wood continue to shower down into the darkness. Thankfully, Karastro has avoided the same fate, and he signals Lucky Edlin to join him.

Edlin carefully navigates the boardwalk now that Karastro is clear; fortunately, the unstable structure holds up and the diviner reaches the end safely. He clambers cautiously up onto the barge, and discovers that most of the deck has collapsed. Together, Karastro and Edlin contemplate the door to the cabin of the barge, and the large hole gaping into the dark hold below.

fishery%20above%20071508.JPG


From the far edge of the boardwalk, Coldan hears the sound of wood breaking and falling. Hampered by his heavy plate armor, he can only grimace and wonder what sort of trouble the others are getting into.

BELOW

Orman reaches out with a gloved hand and tries the door before him. To the surprise of no one, he finds it securely locked. Carefully, he falls back to stand near Girri, and allows Gadeann room to move up and work the magic of his poleaxe. The duskblade offers a grim smile, then sets to. One stroke, two strokes...and the wooden door splinters and falls with a loud crash! Ready for anything, the trio press forward into the dimly-lit room beyond.

The air in this large room is somewhat chilly and stinks of the river, no doubt thanks to a huge opening in the floor that drops away to the river shore five feet below. Several pilings emerge from the waters to support the roof above, with mossy ropes slung between them. In two places, rusty manacles hang from the ropes over the water. Two five-foot-wide walkways cross the hole’s edge to the other side of the chamber, where a collection of old cabinets, lockboxes, and piles of clutter are strewn about. Chipped porcelain plates, a cracked goblet, badly rusted silverware, an old wooden shield with a crossbow bolt embedded in it, the odd dinged helm, and other “treasures” litter the floor of this entire chamber. Three tables, their tops heaped with additional clutter, stand amid this mess, and on them, several lit candles provide the poor illumination with their guttering flames. Just west of the tables a wooden door seems to provide access to a walled-off section.

fishery%20below%20071508.JPG


Standing in the doorway is a jaundiced and bent corpse of a man, his eyes yellowed and skin speckled from age. He wears a gray cotton robe, and lacks the tattered wide-brimmed sun hat he usually wears, but this hunchbacked, thieving snake is recognizable to all as Gaedren Lamm. The wretch levels a hand crossbow at the three intruders as he croaks, "Ah expected Korvosan Guard...somebody important. Who're you damn lot to break into mah home and wreck mah bizness? Don't know how the hell ya found me, but I s'pose it don't matter now. Time for ya to die...Gobblegut, ya'll eat good tonight!"

As Lamm finishes, the group looks down into the opening in the floor, and sees the movement of something large and toothy, with greenish-black reptillian scales shining wetly. This is Gobblegut, a very hungry alligator!

Lamm%20and%20Gobbleguts.JPG


COMBAT

Initiative
21: Girri
13: Gadeann
13: Gobbleguts
10: Orman
9: Lamm

Gaedren%20Gobble%201.JPG


OOC: At long last, Gaedren Lamm has been found! Have at!
 

Rhun

First Post
"LAMM!" cries Gadeann, rushing along the deck. "Know that your death comes at the hands of Gadeann Fayne!" The Shoanti closes on the nearest foe, the alligator, and slashes at the creature with his longaxe.


AC 16 (18 w/harrow), HP 10/10

Spend 2 Harrow Points for +2 dodge bonus to AC
Move, 30' to the left (north, I seem to recall?)
Attack Gobblegut: Heavy Poleaxe +5 (2d6+4/x3; 10' reach)
 
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Voadam

Legend
"Stealer of children
Justice flies on a blade point
Say your goodbyes now
"

Orman leaps to the west walkway and then rushes north to Gaedren Lamm, sword bared. He is nimble as the Rabbit Prince and his feet do not falter.


double move and burn me some Harrow for combat dodging.
 


EvolutionKB

First Post
Shortly after Karastro is finished catching his breath from nearly falling down into the hold of the barge, Karastro's ears perk up and the sound of the battle cry of the Shoanti. "We'd probably better help them," he speaks to Edlin. As he climbs over the edge of the barge once more, careful not to slip into the hole in the deck, he shouts, "Justice will be done!" He moves towards the sound of combat.
 

stonegod

Spawn of Khyber/LEB Judge
Hearing the commotion below, the armored knight moved above where he could hear it... than smashed repeatedly as hard as he could to smash through the weak wood. It was direct and unsubtle, but it just might work.

OOC: Trying to either smash the planks to get down below or, even better if feasible, smash through the floorboards to get the "drop" down below. This is a break DC check (Str). Don't think Harrow applies here. He's pretty heavy w/ all his stuff, so hopefully gravity will help a bit (but not too much ;))
 

Malvoisin

First Post
COMBAT ROUND 1

"Fayne? Ugly Horser brat, all growed up did ya? Ah shoulda stuck a shiv in ya when ah had the chance!"

Gadeann and Orman both leap into action at the sight of their nemesis, but it is Girri who moves first. Silently, the Varisian woman darts to the west along the walkway, and hurls a dagger, seemingly from nowhere, at Lamm. The blade barely grazes the old man's arm, but it elicits an angry curse. "Moth-loving Witch! Ah'll string up yer guts fer that!"

Gadeann Fayne moves the opposite direction, shouting his threat against Lamm. Reaching the corner of the open floor, he chops the alligator Gobblegut...hard. Blood sprays into the air and pools into the water around Gobblegut as the animal bellows in pain.

In retaliation, the enraged gator scrabbles up onto the edge of the opening, its powerful jaws snapping as the duskblade dances aside.

Orman launches himself past Girri and around to threaten Lamm on the other side of the opening. He brandishes his rapier, ready to take the fight to their foe.

Lamm responds by dropping his crossbow, even as he falls back. From somewhere within his robe, a dagger appears in his hand, and he cuts Orman with a shallow wound across the chest. "How ya like that, Gater? Run away back to yer castle 'fore I cut ya some more!"

[sblock=Combat Crunch]
Girri moves 20' and throws her dagger at Lamm, hitting him for 1 damage.

Gadeann moves 30', then attacks Gobblegut with his poleaxe. The attack hits for 15 damage.

Gobblegut takes a 5' step, then makes a succesful Climb check to attack Gadeann with his Bite. The attack misses.

Orman double moves to close in on Lamm.

Lamm takes a 5' step and drops his crossbow (Free Action), then draws his dagger and attacks Orman. The attack hits for 2 damage.[/sblock]

Initiative Round 2
21: Girri
13: Gadeann (+2 AC Bonus, Harrow)
13: Gobbleguts (-15 hp)
10: Orman (10/12 hp)(+2 AC Bonus, Harrow)
9: Lamm (-1 hp)

Gaedren%20Gobble%202.JPG


OOC: Actions for Round 2 please?
 
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