ABOVE
EvolutionKB said:
Karastro moves forward once more, closer to the barge and quickly and as lightly as possible jumping aboard...
The warlock climbs over the side of the barge, but as soon as his weight sets down on the rotten deck of the boat, the wood collapses! Only through his quick reaction speed
(REF save succeeds) does Karastro manage to leap clear of the large hole left in the middle of the deck. The pungent smell of mildew wafts up from the inscrutable hold below, as bits of rotten wood continue to shower down into the darkness. Thankfully, Karastro has avoided the same fate, and he signals Lucky Edlin to join him.
Edlin carefully navigates the boardwalk now that Karastro is clear; fortunately, the unstable structure holds up and the diviner reaches the end safely. He clambers cautiously up onto the barge, and discovers that most of the deck has collapsed. Together, Karastro and Edlin contemplate the door to the cabin of the barge, and the large hole gaping into the dark hold below.
From the far edge of the boardwalk, Coldan hears the sound of wood breaking and falling. Hampered by his heavy plate armor, he can only grimace and wonder what sort of trouble the others are getting into.
BELOW
Orman reaches out with a gloved hand and tries the door before him. To the surprise of no one, he finds it securely locked. Carefully, he falls back to stand near Girri, and allows Gadeann room to move up and work the magic of his poleaxe. The duskblade offers a grim smile, then sets to. One stroke, two strokes...and the wooden door splinters and falls with a loud crash! Ready for anything, the trio press forward into the dimly-lit room beyond.
The air in this large room is somewhat chilly and stinks of the river, no doubt thanks to a huge opening in the floor that drops away to the river shore five feet below. Several pilings emerge from the waters to support the roof above, with mossy ropes slung between them. In two places, rusty manacles hang from the ropes over the water. Two five-foot-wide walkways cross the hole’s edge to the other side of the chamber, where a collection of old cabinets, lockboxes, and piles of clutter are strewn about. Chipped porcelain plates, a cracked goblet, badly rusted silverware, an old wooden shield with a crossbow bolt embedded in it, the odd dinged helm, and other “treasures” litter the floor of this entire chamber. Three tables, their tops heaped with additional clutter, stand amid this mess, and on them, several lit candles provide the poor illumination with their guttering flames. Just west of the tables a wooden door seems to provide access to a walled-off section.
Standing in the doorway is a jaundiced and bent corpse of a man, his eyes yellowed and skin speckled from age. He wears a gray cotton robe, and lacks the tattered wide-brimmed sun hat he usually wears, but this hunchbacked, thieving snake is recognizable to all as Gaedren Lamm. The wretch levels a hand crossbow at the three intruders as he croaks,
"Ah expected Korvosan Guard...somebody important. Who're you damn lot to break into mah home and wreck mah bizness? Don't know how the hell ya found me, but I s'pose it don't matter now. Time for ya to die...Gobblegut, ya'll eat good tonight!"
As Lamm finishes, the group looks down into the opening in the floor, and sees the movement of something large and toothy, with greenish-black reptillian scales shining wetly. This is Gobblegut, a very hungry alligator!
COMBAT
Initiative
21: Girri
13: Gadeann
13: Gobbleguts
10: Orman
9: Lamm
OOC: At long last, Gaedren Lamm has been found! Have at!