Malvoisin's Curse of the Crimson Throne, Chapter 1: Edge of Anarchy (IC)

Gadeann stands and nods, first at the fortuneteller, then at his newfound "complanions." He grips his hand around the haft of his poleaxe, and a near-smile forms on his lips. "Vengeance, retribution, and perhaps even justice await us this night. It is high time that Lamm pays for his crimes. I am ready."
 

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Orman seems very interested by the cards. "They are a well crafted deck. I particularly like the rabbit prince one." While he sees no use or sense from the actual reading, he appreciates the quality of art involved in the cards and the Varisian sense of theatre in such matters.

He turns his gaze up from the deck to Zellara. "The location of his operation is indeed a valuable commodity, I have been in a black mood as I was stymied in my efforts to find out more about this man than his name and predations. It will be good to bring my blade to bear directly now. I thank you."

The darkly clad nobleman rises, the silk rustling softly as he turns to those others assembled "Westpier 17, the old fishery then."
 
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"Darkness suits me fine." Girri, standing, moves away from the settee where Coldan sits and shoots Karastro of Abadar a look. "I'm no priest but I know a bit of healing, sommat of herbs, and a Varisian curse or two. You'll find that I also know something of Korvosa and her underbelly. Been here all me life."

Removing a metallic-trimmed persimmon scarf from her waist, Girri draws the silvered scarf edge the length of her palm. Red beads of blood well on her hand where the scarf slices flesh. Carefully recoiling the length of orange scarf and stowing it at her hip, Girri's lips curl in a smile. "It's no polearm but it'll do."
 

17 Westpier, The Old Fishery

With the Harrow Reading performed, and nothing more to be gained by delaying, the group departs Zellara's home. The fortune teller watches the party's departure in silence, but there is a look of intense satisfaction on her face. Clearly, she is eager to

Outside, darkness has well and truly fallen, and Lancet Street is quiet...perhaps too quiet? It is as though a tense unrest lies over the city; the calm before the storm, perhaps? Nonetheless, the business at hand is with one Gaedren Lamm. Other troubles, unrealized and unknown, would have to wait.

Westpier 17 is easy enough to find for the native Korvosans, and the group walks unmolested back along Warehouse Way with Coldan leading the procession. The taciturn knight signals the others to turn right and head toward the docks that are so prevalent here along the Jeggare River. Mere moments later, the group stands before the old fishery.

The reek of brine and the stink of week-dead fish hang thickly in the air here. The old double doors in the side of the weathered building are tightly closed, with a drooping signpost hanging above. The sign it once displayed is long gone, leaving behind only a single short length of rusted chain.

On the building's north side, a wide opening looks to offer access to a loading dock of some sort. On the structure's south side, a wooden boardwalk extends alongside the building over the water, then curves away behind the fishery, out of view.

Fishery%201.JPG

Note, the compass rose for the map is missing. Be aware that 'Up'='East' on this map.
 
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If the smell of dead fish bothers Gadeann in the least, he doesn't show it. He surveys the building with his miscolored eyes for several long seconds before speaking. "We should perhaps look for a rear entrance to this place," he says, gesturing to the boardwalk with the tip of his axe. "if we plan to use our surprise to its greatest advantage. A frontal assault seems more likely to raise the alarm."
 

The pale-faced and slightly-built man follows the others through the streets. It's obvious that he struggles a little to keep up with the fitter and more athletic of the group, even without armor, but keep up he does.

As they all face the building, he runs his eyes across it carefully, but doesn't notice a great deal that he thinks is worth sharing.

The axe man speaks of a back entrance, and Edlin feels it is time to offer his services. "If you suspect a secret or concealed door is to be found, I can find it. But I can only do this thing once. So I will leave it to you as when you might need such a thing."[sblock=ooc]Casts Detect Secret Doors if the group desires and then scans the building as best he can (duration: 2 minutes if concentrating).[/sblock]
 

The big man says little on their way to the wharf, a glance keeping most onlookers at bay. When they finally get to the old fishery, he stops and crosses his arms.

"Save your magics. If we haven't been spotted already, we might someone with stealth to have a look in one of those windows."
He gestures with one of his hands. "Or, have a look behind on the dock on the north." Another gesture. "But its not going to be me. My armor does not muffle sound."
 

Girri follows, careful to keep to the middle of the group. When the others congregate near the wharf, Girri side-steps to the eaves of the building, hoping to shroud her presence from unfriendly eyes. Keeping one eye on the group of men she accompanied to the fishery and lending an ear to their conversation, Girri takes a mental inventory of her healing poultices on hand and watches for unwanted attention and passers-by.

Spot +2
Listen +2
 
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Girri notes that the street here appears to be deserted. There is no indication that anyone, within or without, has noticed the party gathered outside the fishery.
 

"Step aside then." The black garbed nobleman heads off towards the back of the building looking as if he is heading past it, but secretly looking for alternative entry points.

ooc Bluff +4, Move Silent +3, Hide +3, Search +1.
 

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