Malvoisin's Curse of the Crimson Throne, Chapter 1: Edge of Anarchy (IC)

Quintel...Karastro Quintel

Karastro wrinkles his nose at the smell in this area of the city. He had searched for Lamm in many a place, but this was by far the worst, even worse than the sewers. Maybe the sewers under this place smell even worse than both though... He stands near the group, watching as they look for an alternative entrance. Karastro then studies the wide double doors that stand near the entrance. He looks for any obvious sliding slats, one that a guard could use to look out upon who knocks and wishes to enter. As he waits for the eventual conflict to arise, he pulls out his crossbow. "Perhaps if we just knock they will see the wisdom in letting us in, before things go bad for them," his sarcasm is obvious.
 

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Orman slides casually away from his companions, and heads around the north side of the fishery. Guided by moonlight, he approaches the wide opening and sees that indeed, a fifteen-foot-wide loading dock abuts the side of the building here. A few carts sit nearby, partially loaded with large tar-caked barrels marked with a fish-shaped splotch of red paint on the side. Double doors to the immediate south of the loading dock’s ramp provide apparent access to the building’s interior, while a rickety flight of stairs descends nearly to the river’s surface to the east, where a second door provides another entrance. All of the doors are closed fast.

Orman moves on then, to the east, in order to get a look out over the river and see what may lie behind the fishery. In the dim light, he can make out a wooden barge moored at the dock. Although it is impossible to make out any visual detail from here, Orman pauses and listens to the creak of the anchoring ropes, and the gentle bump of wood on wood as the barge is jostled by the current. Satisfied, the swashbuckler returns to his companions to report.

Fishery%202.JPG
 

While waiting for Orman's return, Karastro has a look at the front double doors, but he sees no obvious sign of a peephole or lookout window.
 

While he waits, Gadeann tries to fade into the shadows of the building to keep from being seen. He holds his poleaxe at the ready, as he idly considers kicking the front door open and slaying all within the building.
 

"There is a barge moored in the back, stairs lead down to a door back there and there are large double doors for loading things in and out. All shut right now but nobody about."
 

Quintel...Karastro Quintel

Karastro whispers upon Orman's report, "Did you get a look in the front windows? Does it appear that both sets of double doors open into the same room? If so, it would be wise decision to flank whatever may be waiting inside."
 

With a quick look at the front windows, it is clear that peering in won't reveal much. The windows are filthy with grime, and it looks to be dark inside anyway.
 


Girri nods in agreement with Gadaenn. "Aye. The door in the back, the lower one closest the water sounds a good bet. I haven't seen nobody about but that don't mean we haven't attracted attention. Awful quiet here."
 

Quintel...Karastro Quintel

"Back door is fine with with me...but this seems way to easy up to this point..." Before the group decides to leave their current position and head down towards the back door, Karastro will quickly load his crossbow.
 

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