Going with the others back up to boardwalk level, Girri motions to Orman."Knocking in them doors'll make a racket. I'll stay a few paces away, keep watch for any rats fleeing the ship."
OOC: Girri will look for a spot ten or fifteen feet away fron whatever door ends up being poleaxed and will watch for anyone trying to slink or run away from the Fishery--she'll watch the roof as well. Spot and Listen +2. Draw her bladed scarf, with the intent to injure an enemy to the point of being disabled rather than kill anyone outright.