Malvoisin's Curse of the Crimson Throne, Chapter 1: Edge of Anarchy (IC)


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A quick test of the double doors abutting the loading dock reveals that they, too, are locked up tight.

OOC: Voadam, is Orman going around to the other (south) side of the fishery, out onto the boardwalk?
 

Gadeaan makes a low growling sound in his throat as he finds that these doors too are locked.


Mal, which of the three sets of doors looked like they would be easiest to break?
 

Rhun said:
Gadeaan makes a low growling sound in his throat as he finds that these doors too are locked.


Mal, which of the three sets of doors looked like they would be easiest to break?
ooc: All of the doors seen so far are plain wood. The overall condition of the fishery is a bit on the shabby side, so it seems like any of the doors would be equally vulnerable to a determined effort with, say, a heavy poleaxe. :)
 

"This place is locked up tight," says the tall Shoanti. "Let us return to the back door and smash it down. Unless one of you can pick locks?
 

Quintel...Karastro Quintel

Karastro nods his head in agreement with the Shoanti. While they are at the loading dock he looks over the area for anything of interest.
 

Going with the others back up to boardwalk level, Girri motions to Orman."Knocking in them doors'll make a racket. I'll stay a few paces away, keep watch for any rats fleeing the ship."

OOC: Girri will look for a spot ten or fifteen feet away fron whatever door ends up being poleaxed and will watch for anyone trying to slink or run away from the Fishery--she'll watch the roof as well. Spot and Listen +2. Draw her bladed scarf, with the intent to injure an enemy to the point of being disabled rather than kill anyone outright.
 

CanadienneBacon said:
Going with the others back up to boardwalk level, Girri motions to Orman."Knocking in them doors'll make a racket. I'll stay a few paces away, keep watch for any rats fleeing the ship."

OOC: Girri will look for a spot ten or fifteen feet away fron whatever door ends up being poleaxed and will watch for anyone trying to slink or run away from the Fishery--she'll watch the roof as well. Spot and Listen +2. Draw her bladed scarf, with the intent to injure an enemy to the point of being disabled rather than kill anyone outright.

Orman nods but catches Girri's hand before she goes, the one she sliced to demonstrate her bladed scarf. He draws out a dark handkerchief and hands it to her with a smile. "To bind your hand, you don't want blood to make your grip slippery."
 

Initially startled at the nobleman's brazen touch of her hand, Girri reacts to Orman's grasp by instinct and moves to yank herself free. Halfway into the rebuke, however, Girri recovers herself. Flashing Orman a wide smile, Girri extends her pale lanky arm, palm up. "A gentlesir, are you? May your paths meander and your loves be true." Her Varisian blessing bestowed, Girri attends to her hand using Orman's length of cloth.
 

Again reaching the back door, Gadeann takes firm grasp on his poleaxe, and readies a savage strike to break the door open. He nods to his companions. "Ready?"
 

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