Malvoisin's Curse of the Crimson Throne, Chapter 1: Edge of Anarchy (IC)

Sensing that chaos may unfetter itself in the room beyond but for the moment unable to wend her way past the logjam by the door, Girri maintains her position outside but readies a bit of healing salve for what sounds to be an inevitable injury. Muttering quietly to herself about her lack of skill in the art of Varisian poultices, Girri dabs at a hardened bit of dung produced from a pocket. "Schiesse! Little Lamms'll be angry at the loss of even one of them dogs! Best to have a kind word and a poultice on hand, try to soothe the lot of sorry ragamuffins."

[sblock=ooc]Girri thinks the dung is what will heal the wound, but really what she is doing--as yet unbeknownst to her--is muttering the incantation to a healing spell. Readied action, prepare cure light wounds, 1d8+2 (healing is one of her domains) on a child, if one is injured.[/sblock]
 

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The knight reaches into a bundle, pulls out a sunrod, and slams it against a wall, pouring light out into the street.
 


Gadeann Fayne, Shoanti Duskblade

Gadeann steps out of the doorway, making room for his companions to filter in. Seeing the first dog leaping into the air to attack, the rangy Shoanti aims a stroke of his heavy poleaxe against the furry beast.


AC16, HP 10/10

5' step diagnal to (down 1 square, right 1 square), attack Dog 2
Attack +5, damage 2d6+4 (x3) - 10' reach
 
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Combat, Round 1

Lucky Edlin, stymied by the logjam created by his companions at the broken-down door, stands his ground and waits with the words of a spell readied upon his lips.

Before Gadeann can react, the grizzled guard dogs have crossed the room, and the animals leap at the duskblade with snapping jaws! The first dog's fangs close in a painful bite around the Shoanti's thigh, drawing first blood. The second dog snaps at Gadeann, but the rail of the stairs leading up to the catwalk keeps that one from injuring him. (Gadeann: 5/10 hp)

Hemmed in now on all sides by dogs, allies, and stairs, Gadeann cannot bring his long poleaxe to bear in counterstroke. With a curse, he drops his favored weapon and pulls forth the dogslicer he carries as a trophy. With a clean slash, he cuts the throat of the animal which drew his own blood. With nary a whimper, the animal collapses to the floor, dead.

Outside, Girri prepares her healing 'dung poultice' for its moment of need, even as Coldan slams his sunrod into the side of the building. Bright light as the noonday sun streams into the room from without, illuminating the scene and revealing a floor slick with seawater, bits of seaweed, and fish blood. The wooden catwalks to the north and south appear to allow access to the western part of the fishery, but the floor here is only five feet above the river below; an open bay to the south allows direct access to the sloppy, muddy water. To the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater, and who knows what else. To the east are stacked many barrels and crates, each marked in paint with a fish. At least two dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow...and occupant. Filthy children of various sizes and ages react with shock and terror as the sounds of battle and sudden light awaken them. Some scream, some cry, some just stare mutely.

"Stay calm children! We are here to help!" Orman's words avail little in the chaos of children screaming, as he leaps through the doorway. "Down cur!" he shouts as he stabs the second dog with a coldly efficient rapier thrust. The dog yelps and collapses with a deadly wound in its side.

Edlin now sees his opportunity with Orman out of the way. He moves carefully to the foot of the entry stairs, and takes in the sight within, wide-eyed. Then, he murmurs the words of a protective magic, as a barely-visible shimmer of protective force envelops him.

Karastro enters the large room next, his crossbow loaded and ready...only to see that both of the guard dogs already lay dead.

Just then, the door at the top of the northern catwalk slams open and a burly half-orc with a flail and shield lurches into the room. The half-orc's face is marred by a line of pucker-shaped scars that leave his mouth in a sneering grin. He thunders down from the catwalk at the terrified children, "Foxes in the roost! Up and fight ya brats, or it'll be a visit to Gobblegut for the lot of ya, hee hee!"

[sblock=Crunch]
Edlin delays
Dog #1 moves and attacks Gadeann, bite hits for 5 damage.
Dog #2 moves and attacks Gadeann (behind cover of stair rail), misses.
Gadeann drops poleaxe, draws dogslicer, attacks Dog #1, hits for 9 damage, kills Dog #1.
Girri readies Cure Light Wounds spell.
Coldan retrieves and activates Sunrod.
Orman moves and attacks Dog #2 (avoids AOO due to cover of stair rail), hits for 6 damage, killing Dog #2.
Edlin moves and casts Mage Armor on himself.
Karastro moves and readies attack with Crossbow.
New combatant enters, Half-Orc.[/sblock]

Fishery%20Assault%20Rd%202.JPG


INITIATIVE ROUND 2
15: Gadeann (5/10 hp)
14: Girri
14: Coldan
10: Orman
10: Edlin (Mage Armor, +4 AC)
10: Karastro

??: Scarred Half-Orc

OOC: I hope that the liberties I took were acceptable, especially regarding Gadeann's decision to drop his poleaxe. There just wasn't anywhere for him to go to find his range without incurring attacks of opportunity. The dogslicer worked pretty well in this case, anyway. But, Rhun, if you would have preferred something different, feel free to let me know, if even for future reference.
 

Malvoisin said:
OOC: I hope that the liberties I took were acceptable, especially regarding Gadeann's decision to drop his poleaxe. There just wasn't anywhere for him to go to find his range without incurring attacks of opportunity. The dogslicer worked pretty well in this case, anyway. But, Rhun, if you would have preferred something different, feel free to let me know, if even for future reference.

It worked out, so no big deal; generally, though, in those situations, Gadeann will simply transfer the poleaxe to his offhand and attack with his spiked gauntlet. This allows him to keep his poleaxe in hand...

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Gadeann ignores the blood welling from the wound on his thigh, even as it drips down his leg, staining his already ragged leather breeches. The Shoanti bends down to recover his longaxe, sheathing his dogslicer as he does so. Although the weapon literally lived up to its names, the warrior would rather face this newcomer from a distance.

Fayne readies his axe to meet the half-orc. "Come and meet death," he calls to the foeman.


These actions assume Gadeann reacts before the half-orc. If the half-orc acts first and moves to attack him, Gadeann will engage with his dogslicer, leaving the poleaxe on the ground. Now, if Gadeann has his axe when the half-orc moves, he has 10' of reach, and will most likely gain an AoO vrs the enemy when he moves into his threatened area.

Pick up item (move action), sheathe weapon (move action)

Also, if one of our melee combatants can move in front of Gadeann, that would work out best, as he can still attack from his reach. Coldan, perhaps?
 

With one last glance to the Varsian girl, Coldan shoves his way efficiently through the others. Dropping his sunrod at the feet of the little mage---"Keep this"---the big man began to mount the stairs towards the half-orc. With an an angry hiss, he pulls free his steel blade, and in a cold voice utters a challenge: "The Hells await those that suffer my wrath.

OOC: Move to bottom of stair (20'), dropping sunrod at Eldin's feet (free) and drawing his sword as part of the move. Knight's Challenge: +1 Will save, +1 hit/damage. Ready an action to attack the half-orc if he moves up: Longsword +4 (1d8+3/19-20) w/ Challenge.
 

[sblock=Mal]Would I be able to shoot the half-orc with my crossbow as my readied action? Otherwise use the following...[/sblock]

With the appearance of the half-orc, Karastro's eyes widen in fear, he had no place being where he was. At the half-orcs words, he shakes his head, pleading with the dirty children. He knows even though small, with pure numbers they could overwhelm each of them while the half-orc finishes them off. "Don't listen to him children, we are here to free you from the fiend that keeps you here!"
[sblock=ooc]Rushed(-10 penalty, full round action) diplomacy check at a total of +1.[/sblock]
 

Edlin remains where he is - waiting patiently (if nervously) for the obviously ill-intentioned half-orc to close. As soon as the half-orc gets within striking distance of the party, he'll cast Daze (Will DC 13) on the creature.
 

"The days of Gobblegut are over you smiling fiend! We free these children tonight!"

If there is room, Orman will leap lithely up the stairs to stab the grinner, full power attack. If not then he will direct his attention to the children and act as a shining glorious beacon of hope aiding another in the diplomacy and looking out for Diani. :)
 

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