Malvoisin's Savage Tide OOC Thread *Resurrected*

GwydapLlew said:
Also, I'm looking at purchasing a masterwork potion belt (from FRCS). It's effectively a belt for potions, they are stored so that they don't conveniently fall out, and only uses a free action to pull a potion out. What do you think, Mal?
City of Towers for Eberron sells a bracer for 100 gp to allows similar for 3 potions.
 

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stonegod said:
City of Towers for Eberron sells a bracer for 100 gp to allows similar for 3 potions.

True, but that's a bracer, which affects my attack rolls (two-handed weapons for the win!). The potion belt costs 60 gp and can hold 10 vials.
 

stonegod said:
ENWorld and google may be slow (haven't seen an mail yet), but just in case, the address is my username at google's mail service (gmail.com). :)
ENWorld's outgoing mail must be broken; 2 hours and nothin'. :(

When you have time, GwydapLlew, try sending directly to me at the above hinted address.
 

GwydapLlew said:
True, but that's a bracer, which affects my attack rolls (two-handed weapons for the win!). The potion belt costs 60 gp and can hold 10 vials.
Don't recall how it affected attack roles. And I don't think using the belt is a free action---it just removes the attack of opprotunity and move action to fish it out (so taking out the poition and drinking it is just a standard action).
 

stonegod said:
Don't recall how it affected attack roles. And I don't think using the belt is a free action---it just removes the attack of opprotunity and move action to fish it out (so taking out the poition and drinking it is just a standard action).

Typically bracers give you a -1 on attack roles if you use the hand that they are attached to, which is my primary concern.

Potion Belt, Masterwork: This extremely well-made sturdy leather belt has pockets shaped to hold potion vials and is fitted with ties to keep the vials from falling out. It holds ten potions. Retrieving a potion from a potion belt is a free action once per round. (p. 96, Forgotten Realms Campaign Setting)

It makes pulling the potion out a free action instead of a move action. Drinking the potion still takes an action, though.

Email is about to be sent again!
 




Rhun said:
How does all of this stuff factor into our PCs? Or is it just for background info and whatnot?
Right, primarily this is just for background. The game will begin in Sasserine, so this will be important info to incorporate, if you want to make Anar native to the city. Of course, if you want to portray him as a recent arrival, it's less crucial to use.

And, the various District Feats as summarized above are available to those native to the city.

Rhun said:
So, if I am not mistaken, Sasserine is a city in the Hold Of the Sea Princes? Where abouts is it located, just out of curiousity?
Actually, I'm not sure Rhun. I'll have to look into it and see if I can find the answer. Hopefully, the player's guide to the campaign, or Dungeon #139 will have the answer, if I can't find it sooner.
 

GwydapLlew said:
Meh. Right now I can't decide on my 2nd Feat. I want to take Skill Focus: Profession (Sailing), but I'm thinking Power Attack or Weapon Focus: Spear may be a better choice. *bangshead*

Also, I'm looking at purchasing a masterwork potion belt (from FRCS). It's effectively a belt for potions, they are stored so that they don't conveniently fall out, and only uses a free action to pull a potion out. What do you think, Mal?
Gwydap, it's fine with me if you buy such a potion belt. Material from FR or Ebberon books is okay, as long as it doesn't have any campaign-specific detail.
 

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