Malvoisin's Savage Tide OOC Thread *Resurrected*

Okay, so the swim checks are certainly going to be a problem for some of us. And there are only 3 elixirs of swimming.

However, only one person (using an elixir) needs to make it out so that they can open the trap door that we originally came down. And that way we can also take all the treasure with us.

Bael will suggest this IC if Kalen returns from his scouting.
 

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Voadam said:
How far ahead can Kalen see?
Hmmm...with his low-light vision, he actually should be able to see about 80 feet ahead. This reveals a mistake on my part. Kalen actually would be able to see the tunnel's egress ahead. I will rectify this on the IC thread.

edit: My most recent IC post has been edited to account for the elf's vision.

Voadam, Kalen's latest comment will need editing now...sorry. :heh:
 
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Hey Hafrogman!

Hafrogman,

I just wanted to check with you and see how things are going at work. Are you still largely unavailable to post? Do you see the situation changing any time soon?

Any information you can offer would be helpful. Thanks!
 

Keoni has a +9 swim check and can hold his breath for two rounds longer than Kalen...I think he is our best hope of escape.
 

Players,

With no sign nor word from GwydapLlew since March 2nd, I am afraid that it's time to assume that he either has lost interest, or will be unable to continue to some other reason. This is regrettable, because I really enjoyed Chongo, but such is the PBP life.

I plan on opening up the game for a replacement player asap, if none of you object.

Clearly, in replacing Chongo, the party will need a character who is strongly melee oriented. Do any of you have any other thoughts on a replacement, reagrding the character or player? If so, feel free to share them. This game belongs to all of us, and I want the rest of you actively involved in the selection of a replacement, if you wish to do so.

Private comments can always be sent to this email address if you wish, also:

malvoisin2752 (at) yahoo (dot) com

Thanks!
 

Malvoisin said:
With no sign nor word from GwydapLlew since March 2nd, I am afraid that it's time to assume that he either has lost interest, or will be unable to continue to some other reason. This is regrettable, because I really enjoyed Chongo, but such is the PBP life.

I plan on opening up the game for a replacement player asap, if none of you object.

Clearly, in replacing Chongo, the party will need a character who is strongly melee oriented. Do any of you have any other thoughts on a replacement, reagrding the character or player? If so, feel free to share them. This game belongs to all of us, and I want the rest of you actively involved in the selection of a replacement, if you wish to do so.


I will certainly miss Chongo/Gwyd, but as you say...such is the PBP life. We definitely need someone that will have some melee skill. A fighter or barbarian, or perhaps a ranger would be able to fill that role. A cleric may serve just as well, though, and provide some additional healing power on top of the melee skill.

Anar's next level will be a level of Fighter (I think), so that will help some on the frontline.
 

I would go any of the purely martial classes: Fighter, Barbarian, Swashbuckler (though I'd use the Living Eberron version). While a cleric would be nice to have, we need fighting power firstmost (there are decent fighting clerical builds, don't get me wrong).
 

Back, my surveying is over. I'll be in the office 5 days a week now, so I should be able to catch up. It's just a lot of reading until I know what's going on everywhere.

We have a defensive tank in Keoni, as the campaign progresses he can go for heavier armor, and with a shield and d10 HD, he should be okay.

What we need is what Chongo provided, a 2-handed weapon wielder. You have to have one unless Mal is going to rewrite the DR rules. Because there will almost certainly be times when we simply don't have the proper weapon on hand (especially without a cleric and align weapon). You need a big honkin' chunk of something and power attack to even get through.

So no swashbucklers, (two weapon/achery) rangers are out too. A cleric could work, assuming a big chunk of metal theory of cleric design, but a fighter/barb would hit more.

Either could work.
 


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