Manifest Destiny -- Weird 1840s DnD3e Idea. (FULL!)

dave_o said:
ARGENT -- Santiago is rad, too. I'm not sure if you speak Spanish, but his name would be Santiago De La Rosa, as La Rosa is a feminine noun. Del is used in place of de el, in case of masculine nouns. So, you can change that if you want, but if not -- also cool. :D Other than that, Santiago rocks -- he's he perfect neo-conquestidor concept.

I'm getting way stoked about this game!
Thanks Dave. I really like him too.
Made the mistake in the stat block. fixed his name.
 

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I think im gonna drop out. I cant think of a concept that is as cool as the ones people have statted up so far. If I think of something, I may stat it up. Who knows.
 

Here's my character. I've still got to write up a proper background for him, but the basic concept is a short-tempered, drunken Spanish soldier who's wanted for a murder he (probably...) didn't commit.

Elias Correa - Male Human Barbarian 4; CR 4; Medium-size humanoid; HD 4d12+8; HP 40; Init +2 (+2 Dex); Spd 40ft; AC 18 (touch 12, flat-footed 16); Atk +8 Melee (1d6+4 dmg, 20/x2, Darkwood quarterstaff) or +6/+6 Melee (1d6+4/1d6+1 dmg, 20/x2, Darkwood quarterstaff, two-weapon fighting) or +5/+5 Melee (1d8+3/1d4+1 dmg, 20/x2, Longsword and dagger, two-weapon fighting) or +6 Ranged (1d10 dmg, 20/x3, Pistol); SA Rage 2/day; SQ Fast Movement, Illiteracy, Uncanny dodge, Trap sense +1; AL CG; SV Fort +6, Ref +3, Will +1; Str 16 Dex 14 Con 15 Int 10 Wis 11 Cha 10.

Skills: Climb +10 (7 ranks), Intimidate +7 (7 ranks), Jump +10 (7 ranks), Swim +10 (7 ranks), Survival +7 (7 ranks).

Feats: Improved Unarmed Strike, Two-Weapon Fighting, Exotic Weapon Proficiency (Firearms).

Languages: English, Spanish.

Spells Per Day: N/A

Possessions: Darkwood quarterstaff, Longsword, Pistol, 20 Pistol bullets, 2 Daggers, +1 Breastplate +1, Boots of the Winterlands, Backpack (Containing: Bedroll, Grappling Hook, 4 Potions of Cure Light Wounds, 2 Potions of Expedious Retreat, 2 Potions of Jump, 2 Potions of Spider Climb, Silk rope (50'), 4 packets of Scentbreaker, 3 Sunrods, 10 Tindertwigs, 7 Day's trail rations), Hip-flask of whisky, Waterskin (full). 61 gp, 4 sp.

XP: 6,000.
 
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Argent Silvermage said:
Hey Corinthi,
please check your Skills. There is no way you could have that high a Diplomacy skill.
Ranks max of 7
+ 3 for Charisma.
= +10 not +14

Just to be aware... Argent

+2 Synergy from 5 Ranks of Bluff
+2 Synergy from 5 ranks of Sense Motive.

The original Draft of the character was going to have Trustworthy /and/ Skill Focus Diplomacy for a +19 Diplomacy, but I couldn't wrap my mind around a 4th level character who's that Diplomatic.

Anything else seem off? Worked up the character at work without access to my books, so there could very well be something amiss.

As a side note, Santiago looks like he should qualify for the Sense Motive Synergy Bonus. Might want to look into that.
 
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Corinthi said:
+2 Synergy from 5 Ranks of Bluff
+2 Synergy from 5 ranks of Sense Motive.
...
As a side note, Santiago looks like he should qualify for the Sense Motive Synergy Bonus. Might want to look into that.

Yea, I missed that on Nicholas as well. In fact I worked him up in PC gen and, forgetting about those bonuses, purposely trimmed the number it spat back by 4.

We're gonna have a well-spoken bunch of characters. :D

Cheers,
morrolan
 

Corinthi said:
+2 Synergy from 5 Ranks of Bluff
+2 Synergy from 5 ranks of Sense Motive.

The original Draft of the character was going to have Trustworthy /and/ Skill Focus Diplomacy for a +19 Diplomacy, but I couldn't wrap my mind around a 4th level character who's that Diplomatic.

Anything else seem off? Worked up the character at work without access to my books, so there could very well be something amiss.

As a side note, Santiago looks like he should qualify for the Sense Motive Synergy Bonus. Might want to look into that.
Skill Synergies! My dreaded foes! I completely forgot! and yes he will.
 

So, I've been a busy Dave. I'm pretty much ready to go, but I'm not sure what I need. I know we need the backgrounds on two of our characters, but has everyone who wanted a slot offered up a character?

Someone be my DM's Assistant in this, so we can get started more quickly. :D

I'm ready to start pitching preliminary introduction ideas.
 

SIX POUNDS OF SHADOWS

Bell TOLLS as a dagger drops into a bloodied hand protruding from a deep black sleeve, centered in frame. "Red Right Hand" by Nick Cave and the Bad Seeds plays softly, in the background. Camera CUTS to a nighttime landscape, a hilled cemetary with a full moon highlighting the graves like broken teeth. A COWBOY stumbles backward, falling back onto a casket as six cloaked figures approach -- seemingly gliding. Camera CUTS to a shaky, handheld-esque view of the COWBOY gibbering as he looks around as a caged animal, two of the cloaked figures with bone white faces in the background, ADVANCING.

COWBOY: "I - just one second, here! I didn't do nothin' to any of you! Just git'! Git'!"

CUT to shaky, handheld-esque view of a CLOAKED FIGURE.

CLOAKED FIGURE: "Oh, but you did -- oh how you did, and how you will pay. I don't think there will be enough blood in that body of yours to pay, Carl-san."

CUT to same type of shot of COWBOY, eyes gaping, pausing a beat.

COWBOY: "You -- knew muh' name! What in th-?!"

Song reaches "In a dusty black coat, with a red right hand!" Bell TOLLS. As bell tolls, CUT to shot from COWBOY's eye view of all six CLOAKED FIGURES smiling, nothing but emptiness inside their mouths. Bell TOLLS. CUT to shot original landscape shot, all six figures piling on COWBOY. Bell TOLLS. CUT to sky-shot of the moon, as a gout of blood spurts upward, black in the moonlight. It eclipses the moon partially. FADE to black.
 


OK, here's my character, now complete with a background :) I'm leaving it open to the DM to decided if Captain de Vegaso lived or died, as he makes potentially a useful NPC. Hope all of this looks OK, and fits with the setting.


Elias Correa - Male Human Barbarian 4; CR 4; Medium-size humanoid; HD 4d12+8; HP 40; Init +2 (+2 Dex); Spd 40ft; AC 18 (touch 12, flat-footed 16); Atk +8 Melee (1d6+4 dmg, 20/x2, Darkwood quarterstaff) or +6/+6 Melee (1d6+4/1d6+1 dmg, 20/x2, Darkwood quarterstaff, two-weapon fighting) or +5/+5 Melee (1d8+3/1d4+1 dmg, 20/x2, Longsword and dagger, two-weapon fighting) or +6 Ranged (1d10 dmg, 20/x3, Pistol); SA Rage 2/day; SQ Fast Movement, Illiteracy, Uncanny dodge, Trap sense +1; AL CG; SV Fort +6, Ref +3, Will +1; Str 16 Dex 14 Con 15 Int 10 Wis 11 Cha 10.

Skills: Climb +10 (7 ranks), Intimidate +7 (7 ranks), Jump +10 (7 ranks), Swim +10 (7 ranks), Survival +7 (7 ranks).

Feats: Improved Unarmed Strike, Two-Weapon Fighting, Exotic Weapon Proficiency (Firearms).

Languages: Common(?), Spanish.

Spells Per Day: N/A

Possessions: Darkwood quarterstaff, Longsword, Pistol, 20 Pistol bullets, 2 Daggers, +1 Breastplate, Boots of the Winterlands, Backpack (Containing: Bedroll, Grappling Hook, 4 Potions of Cure Light Wounds, 2 Potions of Expedious Retreat, 2 Potions of Jump, 2 Potions of Spider Climb, Silk rope (50'), 4 packets of Scentbreaker, 3 Sunrods, 10 Tindertwigs, 7 Day's trail rations), Hip-flask of whisky, Waterskin (full). 61 gp, 4 sp.

XP: 6,000.


Elias Correa was born in a small village in northern Spain. Born, unfortunately for him, into a long line of soldiers. Elias had no great goal of honour or glory, and would have been happy to spend his life in the safety of being a farmer or blacksmith. His father, however, would have none of 'such nonsense'. As soon as he was old enough to hold a sword and shoot a pistol, his father schooled him in the ways of war. Despite his dislike of such martial pursuits, Elias showed a natural aptitude for fencing, and quickly developed a grasp of the fundamentals of military strategy.

At the age of 17, Elias joined the army with an officer's commission. Along with many of his comrades, he was sent to tame the New World, and did his duty. Until he met an Aztec girl, Xochitl. Her beauty and intelligence changed his view of the native people. Far from seeing them as the bloodthirsty savages his commanders would have him belive, Xochitl brought him to belive that the Aztec were the equal of the Spanish.

Such ideas troubled Elias, and although he still obeyed the orders given to him, he had little faith left in his superiors. This state of doubting obedience might have lasted indefinitely, had Captain Álvaro de Vegaso (Elias' commander) not made a grave mistake. Elias passed Captain de Vegaso's office one afternoon only to hear the sounds of a struggle from inside. Bursting in, he found himself confronted with a scene far from the assault on his Captain that he had imagined: Álvaro, knife in hand, was cutting the dress from Xochitl's sister.

"Go away for an hour, Elias, I'm busy." Captain de Vegaso said, unashamed of his obvious intent to violate the girl. Elias didn't go away.

Perhaps five minutes later, the red fog of rage cleared from Elias' mind, and he found himself standing over the bloodied and beaten body of Captain de Vegaso. Believing the man to be dead, Elias panicked and fled north, after returning Xochitl's sister to her family.

Elias is now a wanted man, and has come to try his luck north of the border with the Americans. So far, he's finding them just as depressing as his own countrymen, interested only in making money and killing the natives. He's turned to drink for comfort, which while dulling some of the guilt he feels at abandoning Xochitl, does little to help his temper...
 
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