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Manyshot Question


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IMHO it is useful as long you knock not more than 2 arrows, otherwise the penalty is too high.

I agree only partially with the comments about cover. Shot on the Run is better with cover, you can stay behind total cover and in your turn 1) step out, 2) shot 1 arrow, 3) step back. With manyshot you can keep the total cover only one round every two, and you can do the same with 5ft steps and full attacks to shoot more arrows. OTOH, of course if you just want to get non-total cover then having a full-speed move is better.
 

Manyshot is it's own a standard action, not an attack standard action so it cannot be stretched out to include any more attacks.
 
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Ottergame said:
Shot on a run is it's own a standard action, not an attack standard action so it cannot be stretched out to include any more attacks.

Ok, to be precise, shot on the run is not a specific action itself, but it lets you split your move in two parts around an attack action with a ranged weapon. The reason that you can't combine it with Manyshot is because Manyshot itself is a standard action and not a generic attack action.

If my post about SotR was confusing, I apologize.
 

Li Shenron said:
Ok, to be precise, shot on the run is not a specific action itself, but it lets you split your move in two parts around an attack action with a ranged weapon. The reason that you can't combine it with Manyshot is because Manyshot itself is a standard action and not a generic attack action.

If my post about SotR was confusing, I apologize.


I'm sorry, I'm sorry, I meant -Manyshot- is it's own standard action. To many words to remember! :D
 

Crothian said:
The big use I've seen for many shoot is hiding after the attack.

Well, the most fun I've had is when using it with True Strike. Three arrows, one attack roll with a +20 bonus. Penalties are basically irrelevant at that point.
 

The three main advantages I see to Manyshot are:

1) When you need to move and shoot (and you do not have Shot on the Run).
2) During a Surprise Round.
3) To Ready an attack.

Other than those situations, Rapid Shot is far more superior IMHO...
 

Actually there's another one. When facing an extremely high AC monster, you may have better results going with Manyshot and the all-or-nothing approach. Doubly so if you have some kind of one-time attack bonus. That was much more true before Manyshot was nerfed but still remains an option.

RigaMortus is right tho - those are the main uses for manyshot and it is valid and useful in those situations.
 

Manyshot is useful in a lot of circumstances. My Nezumi Archer is certainly looking forward to getting it.

Being realistic, which classes tend to be archers? Rogues and rangers. Other classes can do it, but the typical archer is a rogue or ranger. These guys have spot and listen as class skills. They also have hide and move silently. That *should* mean that they can get in a lot of surprise rounds. For surprise rounds, your best damage bet is manyshot when you're an archer (possibly the order of the bow initiate's precise strike would be better ...)

Other than surprise rounds, when else would you wish to use only a standard action instead of a full round attack? Primarily, when you're fighting in a 'fluid' battlefield. An archer can not attack if his foes are moving behind total cover unless he moves to reduce or negate that cover. Also, in the open, a very fast archer (like my Nezumi archer with the quick trait from UA - move 50' base) can often unload a lot of arrows on a foe by firing a manyshot and retreating. By the time the running enemy catches up to him, he has buried them in arrows.
 
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Consider that you fire all the arrows with a single attack roll. Now consider adding True Strike to that roll (-8 +20 +Ranged Attack Bonus = 4 arrows worth of Pain). As was pointed out earlier it's also nicer in surprise rounds than a single attack.

I would not allow Hasted bonus attacks with Manyshot, as it specifies that you get the bonus attack as part of a Full Attack Action. You cannot use Rapid Shot with Manyshot as Rapid Shot uses a full attack action to add an extra arrow & Manyshot uses a Standard Action to fire multiple arrows at once. Also, you couldn't do 2 Manyshots per round as you only get 1 Standard Action per round.

I'd only worry about the feat if I were a Ranger using the Archery path, I wouldn't buy it on its own.
 
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