• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Marked by Destiny, Marked by Tragedy (Erekose13 Judging)

ooc: Sorry about the delay, the next post has rather a lot of exposition I'd been trying to avoid having to do in one post but can't find a way around. Should be up tomorrow sometime.
 

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ooc: Ah, what the heck. I'll just put down what I have right now and save the rest for later.

[sblock=Alysina]
As soon as the question regarding the aberrant dragonmarked leaves Alysina’s lips, Friend gives a short gasp, evidently reminded of something.

“Master!” He yells, volume control still eluding him. “Our new friend Alysina has just reminded me of what may prove to be a most important detail! The aberrant girl! She was carrying a vial of what looked to be a powdered form of our sample!”, Robillan appears to leap out of his bed, eyes agog.

“She what?! Why didn’t you tell me earlier! Where is it now? What happened to it? Did it do anything?”

“It happened while I was retrieving your supper master Robillan! I spotted the girl and her diminutive kobold companions as they were sneaking into the weed garden! When I demanded that they state their business the halfling consumed a luminescent red powder that I can only surmise to be related somehow to the aberrant sample we acquired from Fallen! Certainly it displayed the empowering effect you theorised sir, The blast of fire from her mark was huge! It was that explosion that did for our less than humble abode sir! In addition it killed cook and left me temporarily incapacitated, allowing our enemies to enter the house and attempt their assassination of your personage! Rest assured that after consuming the last of the restorative potions you so generously gifted me with two days prior I leapt into action and did swiftly move to apprehend and eliminate your assailants sir! That was of course where I ran into you being stabbed by the halfling woman master!”

“Um… yes, well done Friend. That was a very, uh… thorough summery.” The gnome turns back to Alysina. “Regardless, that explains an awful lot… or nothing at all depending on how you look at it. But I see you’re not following. I guess I’d better start from the beginning. You see, ever since my youth I have always known I was special. Why else would my enemies keep me under surveillance every minute of every day? They’re always watching me you know, their vast networks of seemingly innocent agents recording my every move, spying on me even when I go to the… but I’m rambling. Anyway, my constant efforts to thwart the machinations of my all-pervasive foes have led me to have… ‘disagreements’ with the House Sivis hierarchy, my enemies have minions everywhere, even at the highest echelons of power! Luckily mummy- uh, I mean my mother has always found it in her heart to fund my research even after my completely unjustified exile. Anyway, as my talents lie primarily in alchemy, artifice and dragonmark lore I decided that my best hope for returning to my family’s good graces was via the Twelve, though I must confess that I had met with rather less success than I had first expected, until three days ago anyway. I came into possession of rumours of the existence of strange… phenomena. Dragonmarks to be precise spotted on the walls of a network of caves below Fallen, it’s a rare but not undocumented occurance for marks to spontaneously appear at certain locations, and it looked like ample ground for potential research. Well I made a few inquiries and it seemed like these rumours might bear fruit, so I hired a ranger and a few bodyguards to take me and Friend down there so I could examine these marks. The results… well the marks where there sure enough, they were all over the caves we explored and there were probably even more in the caverns below, the place was a labyrinth I tell you! But that wasn’t the half of it…” [/sblock]

[sblock=Weapon]The Marshal considers Weapon’s reply briefly, before heading towards the charred wreck of the stairs. He leaps from step to charred step, carefully avoiding any beam that looks too risky. As he dances between the flames, an aura of light surrounds him, seemingly acting as a buffer between himself and the flames.

“So the attackers were guests of lord Robillan then?” he shouts over the roar of the flames. “At what time did they arrive? Oh, and do you know anything about why they came here?” He pauses briefly, and considers the stairs he just climbed. “Probably best if you don’t follow me up. These stairs might not be able to take your weight. Just stay down there for now. I’ll search the upper room alone.” [/sblock]

The back entrance of the Bugbear is almost stereotypically sinister, a dark, narrow alley seemingly designed specifically for clandestine activity with a large wooden door halfway along it. When you are about a third of the way through the alley there is a dull thump of the door being unbarred and the sound of multiple locks being undone. The door opens, and Flynn rushes you inside, giving the unconscious bodies a strange look as they are dragged past.

“Friends of yours I take it?” He says dryly. “Cellars it is then, rooms’d be to public what with guests right across the hall. Of course even down there ain’t totally noise proof, but hopefully the singing’ll cover it.”

He leads you down a small flight of wooden steps into the Bugbear’s suspiciously dungeon-like wine cellars; a large, dark room unlit save by the oil lantern that Flynn is carrying. He leads you past the rows of barrels to a clear space in the back, where there are several chairs in various states of disrepair clustered around a small table.

“Still keep a table back here for the more… uh, ‘discrete’ customers, through you’d probably be best to use the support beams if you wanna keep your new friends in place. Those chairs are on their last legs. Anyway, just do what you have to do quickly. The sooner they’re out of this establishment the better.” Flynn places his lamp on the table and hurries off back the way he came leaving you alone in the dark. If you strain your ears, you can just make out the din of a jovial drinking song coming from the common room up above.
 

Brelach pats Flynn on the shoulder on his way out. "Thanks, Flynn. I owe you one. Maybe two."

After that, he quicky helps bind the unconscious bodies. After this, he does his best to wake them up; forcibly, if necessary. Then, he says absolutely nothing, sits down nearby, and starts sharpening his dagger. Slowly, and intimidatingly.

Brelachs' Intimidate Check (1d20+5=24)

(BEAUTIFUL!)

After a few minutes, in a sinister voice, Brelach whispers "Have to sharpen the blade, you know... Dulled it a few hours ago on a friend of mine. You'd be amazed how quickly a blade loses it's sharpness when you're cutting bone."
 

Silvanon d'Thuranni Rogue 1, Hp: 7/7

Once down in the cellar room, Silvanon completes the appraise check on the box. (Roll is on page 3, if no one wants to aid him, the he will spend an action point to increase the roll)

Code:
Silvanon Appraise check on the box (1d20+3=18)

"Hey, one of you come over here and take a look at the box with me while Brelach wakes up our new friends." Silvanon says without taking his eyes off of the odd box.
 

"Don't get too hastey this time," Arvan says to Brelach.

"You see, you two realy messed with the wrong group," he says, as he pulls off a glove to reveal a clawed hand, almost dragon claw like. "He's a little impatient," Arvan says, nodding to Brelach, "but the boss, he likes things done nice and slow. You know it can take hours to bleed to death when you've had your skin removed? Too bad the boss likes to eat them in their death throws. Never figured out exactly how long."

Arvan carves a way a bit of one of the men's shirts with his claw, just enough to scratch his skin in the pricess. "Now, perhaps we can find something else for the boss to snack on... if you two cooperate. I mean, it only takes one of you to satisfy him, so which of you is gonna talk first?"

OOC: Looks like it's assisting Brelach. Arvan's Intimidate Check (1d20+7=22), of course, not including any extra modifiers for the dragon's claw.
 

Brelach smiles, and starts speaking to Arvan as if he's forgotten the hostages are there.

"You know, did I ever tell you about the time I came in on one of his 'dinners'? I thought he was going to have me for desert! The things he was doing, too - I didn't know people could survive that sort of pain. Felt bad for 'em, but better them than me, eh?"

Brelach shakes his head, and looks at the hostages once more. "You poor bastards. You poor, dumb bastards."
 

It takes surprisingly little to rouse the halfling and her companion from their stupor, and as Brelach and Arvan go into their bad-cop, outright-sociopath-cop routine the halfling at least becomes visibly more terrified. By the time Arvan reveals his claw she’s close to tears and when he brings it close to her she cries out in fear.

“Stop! P-please, I didn’t want to do it! It was them!” She sobs and makes a quick, fearful glance towards the kobold. “They- they were going to kill my sister if I didn’t. Please don’t hurt me!”

The kobold remains completely silent, staring intently at Arvan and his claw. It’s hard to tell whether or not the creature is frightened, but you certainly have his attention.

On the other side of the room, Silvanon inspects the box intently. A more in-depth examination doesn’t really reveal much more than he already knew. It’s valuable to be sure, might be worth 150 or so gold pieces based purely on its physical features and given its age and magical properties it might be worth ore to someone with the knowledge to puzzle out its historical origins or powers. The box itself doesn’t appear to be locked, merely sealed by two metal clasps. If you wish to open it it shouldn’t present much of a problem. (ooc: Appraise isn’t going to give you much more than that regardless of what you roll. Anything more will require a knowledge roll, a casting of Identify or something similar)
 


Brelach spits on the floor. "Listen, I know that the boss will give us a bit extra for information, but this is just useless. I say, we cut out their tongues like he said, and bring them to him. We have to feed him, or we're the next meal..."

Brelach pauses for a moment, still sharpening his blade. His eyes glow fiercely green in the dull light. "You know, we could take a chance. Round up some street people, and let these folk go. Give the boss their information... lotta extra work, though. I wonder if they have anything useful to say...?

With that, he stares intently at the halfling.
 

[sblock=DM]The Marshall thought to be clever, Weapon was sure. Thought he could pull one over the 'thick' warforged. True, Weapon knew his limitations. He words would never turn an audience, and he was a bit inattentive, but he was not stupid. He thought, thought as quickly as he could. He decided to do what he did best---be inattentive, and pretend he did not hear that last bit.

He begins climbing the stairs. "I cannot say why the visitors called. I was not present for the conversation." He carefully makes his way up the stairs, leveraging his weight the best he can, keeping his eye on the Marshall. "I do not believe they were here long." As he keeps on stepping forward, he asks, "Are you looking for something in particular, Sir Marshall?"[/sblock]
 

Into the Woods

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