• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Marked by Destiny, Marked by Tragedy (Erekose13 Judging)

"I say we take 'em to Flynn's. I know a guy there that got tangled up in a mage duel a while back, and picked him out of it. I figure we can use his joint for a little while - slip him a coin or two, and he'll lock the doors up for us. Just make sure we don't go during peak hours to overstay our welcome. None of you are particualr abotu the smell, right?"
 

log in or register to remove this ad

"That sounds good, Brelach--"

"Weapon, hon, investigating sometimes requires subtlety. It's like the time that the Merlock Gnomes were investigating the case of the missing Magebred Stallion, or the time that we were after that half-orc thief at the docks. I know you want to be a detective this time and not a sidekick, so just remember to think like a detective. Your understanding of chaos, entropy, and inevitability is thorough, so I can tell you're a smart guy--I know you can do it."
 

OOC: He's really good at that, especially with that -2 to all Cha checks. :)

The warforged shrugs again. He puts his package down, then takes a place in front of the burning building to wait. He could wait forever. Well, until he rusted away.
 

OOC: Meh, ICly I don't think anyone would know the difference or have reason to disbelieve you, so even if the DM wanted you to make a check it might not be bad. ;).
 

[sblock=Alysina]The hospital is easy enough to find, it’s more or less exactly where Friend said it would be. A large and old looking stone building, judging by the classical architecture it may once have been a temple of some kind. Regardless, it’s seen better days; the stone is old and dark, chipped away in various places, some of the pillars surrounding the entrance have practically collapsed. Graffiti tags denoting various gangs cover the outside walls and the smell of death fills your nostrils even from out here.

Once inside and out of the rain an elderly and thoroughly irritated looking halfling nurse greets Alys. She doesn’t appear to have a dragonmark of any description, presumably she’s one of the lower ranking drudges tasked with the night shift.

“Visiting hours are over…” She says curtly. “…And you don’t look like you’re dying, so come back tomorrow.” She stands there glaring at Alysina, as if trying to will her out of the door through sheer force of will. Looking past the nurse, you see numerous patents suffering everything from broken bones to various disfiguring diseases, most fitfully asleep or else quietly moaning in pain. You don’t see Friend or his master, though given his obvious status it’s not entirely surprising he’s not in the public ward.[/sblock]

[sblock=Weapon]His companions having abandoned him, Weapon takes up his silent vigil amidst the rain and burning debris. Aside from the occasional loud crashing sounds as the support structures of the house give way it is a largely boring watch. Eventually the rain overcomes the worst of the fire and the triumphant fire fighters disperse for congratulatory drinks, or in the more unfortunate cases to return to work. The house behind Weapon is still burning, and now partially collapsed, but the flames have died down considerably.

Several minutes pass. Eventually a larger detail of the city watch arrive. Unlike the overworked and thoroughly apathetic individuals who’ve been overseeing the bucket chains, these watchmen seem much more motivated, and it soon becomes obvious why. Standing amongst them, barking orders at the new arrivals and forcefully interrogating the coppers already present is a young, athletic human with noble-looking features and the Mark of the Sentinel branded on the back of his right hand. A Sentinel Marshal of house Deneith. The watchmen he questions appear frantic, answering his bombardment of questions with panicked replies and occasional gestures in Weapon’s direction. It’s not long before the Marshal stomps over to where Weapon is standing.

“You there! Warforged!” He barks. “What is your purpose here?” [/sblock]

[sblock=Everyone Else]You make your way across the docks, bodies in tow, avoiding the main roads in favour of the largely unpatrolled back streets. The watch at the fire may not have been in the mood for curiosity but that’s no reason to take chances. Eventually you make it Flynn’s tavern, the Randy Bugbear, a large wooden building several blocks away from the waterfront. The name says it all really, and even at this hour it’s doing a roaring trade among the nocturnal races, judging by the sounds of drunken revelry and the slow but steady flow of unconscious humanoids being thrown out the door by the warforged bouncer. Given the obvious number of customers you get the feeling it wouldn’t be a good idea to take the bodies in via the front entrance.[/sblock]
 

[sblock=DM]Weapon looks to the Sentinel as he is addressed. He remembered what the others said. He was to 'keep people out'. And pretend to be 'Friend'. He decided the latter was a poor approach. And the former was going to be difficult with an actual enforcer of the law. But there were otherwise to remove the plating from a warforged.

"I am watching the premises."
[/sblock]
 

[SBLOCK=GM](OOC: How did she not catch up to them on the way there? Friend has an adamantine body, I believe you said? That slows him down to 20 move, possibly 15 if he was encumbered by the body)[/SBLOCK]
 

Silvanon Rogue 1, Hp: 7/7

"Bennit - head in there and let your friend know that we need some privacy and a backdoor."

"Also, let me see that box."


Silvanon will take a close look at the box and attempt an appraise check once they get inside the tavern and isolated from the other patrons.

Silvanon Appraise check on the box (1d20+3=18)

[sblock=ooc] if someone can aid another for me, that +2 may be very helpful (to get to 20) [/sblock]
 
Last edited:

Paranoia833 said:
Arvin leaps at the kobolds from the right, fire streaming from his and washing over the kobolds. The kobolds barely seem to flames and when the blast clears, none of them appear to have taken any damage.
OOC: Minor note, and since this was AGES ago, it's not a big deal, but if Arvin is next to someone, and casts a spell that takes a standard action, he also immediately gets a free claw attack to someone he threatens. I guess no big deal. I can play that card later :)
 
Last edited:

Bogre said:
"Eh, Arvin, is it? You wanna interrogate these things when they come roun'?" he says towards Arvin, patting his leather sap against the side of his leg slowly.
OOC: Still catching up, but Arvin would have no problem doing that :)
 

Into the Woods

Remove ads

Top