It's like deja vu all over again. It's like deja vu all over again. It's like deja vu all over again. ...
- Accessible without books--focus on digital. Kids will break out their phones during lunch break anywhere and play a quick game as opposed to use lugging our books into the library to play.
- Focus on the character and the cool/weird backstories they have. I say this because in my observation of the kids I see playing (of which my 10 year old and his friends are some), they aren't really focused on the combat part that was so critical when I was a kid in the early days playing. They care much more about taming that monster and having it as a pet than they do killing it. Therefore...
- XP and leveling is more story driven than acquiring xp from defeating monsters.
I get it. Likewise, the overwhelming number of younger 5e players right now would never want to play 1e. Different generations...While I do not doubt the potential of this prediction, that sure looks like a game I would never pay for or play.
I get it. Likewise, the overwhelming number of younger 5e players right now would never want to play 1e. Different generations...
Those kids were waiting for you to leave to shoot videos for their sitesI mean, I wouldnt want to play 1e right now!
grumbles as he climbs upon the soap box
Pushing the game into digital first, would be an error. I was out of town, and went into one of my typical large book stores, and I was stunned at the number of older teens/young 20s there. They are not buying e-books, and they are FILLING the Fantasy and Sci-Fi section. I couldnt get down some of the rows!
I do not think people want more reason to be tied to their phone. There would seem to be (I do not have market data!) a push towards things that are 'real' in our hands again.
(Ironically said as I type on a laptop with a person who may or may not exist...but do I exist....noooooooooooooooooo....)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.