Mouseferatu said:I like the suggestions here, but my only issue is that I want to keep the marshal fixes really simple. I'm playing one in an upcoming Red Hand of Doom campaign, and what we've done is:
BAB to full, making the marshal a true front-liner.
HD to d10, for same.
Skills to 6, rather than 4.
Those are commonly suggested fixes. The boosts to HD and BAB muddle the concpet of a support class with that of a "front-liner", which I don't care for.
The class is much more effective as-is than many give it credit for. The problem these days is that if a class doesn't get at least one cool whiz-bang ability every level, it's underpowered and the simplest boost is to give more BAB, HD, and skill points.
I've played a marshal, and the DM certainly never thought it was ineffectual. Some of the minor auras should be rolled into each other, otherwise they're pretty lousy. I would like to see it have some ability that's actually tactical in nature--something involving some actual decsion-making--like the ability to pick a single each round and give them a double-benefit from the aura.
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