The new Ranger class feature, Running Attack, appears to need errata or revision. According to the feature, if you use a standard action that lets you move (and this right here is ambiguous -- "lets you move" or "forces you to charge/move"?), and you end that movement at least 2 squares away from where you began that move, you gain a bonus to attack rolls as part of that standard action.
I went through the PHB, MP1, and MP2 and found very few Ranger powers that "let you move" as part of a standard action. A few force you to charge, so I suppose that should be included. Now, if it's intended to include shifts, it opens up a lot more possibilities. Unfortunately, the two examples given of qualifying powers/abilities (charging and the Skirmish Shot power) are moves and not shifts.
If this is pretty much meant only for charging, I suppose that's all right, although in that case, pairing it up with the new Hunter Fighting Style is a little odd, considering that appears to be targeted at ranged characters.