So your beef is that the fighters abilities are that they hit things?You are just talking about resources and that remains even with what I was saying. If I have a parry maneuver and its now written that I can parry an attack against an adjacent pc... I have another choice about how I am using that maneuver. If I can use second-wind as inspiring shout to heal an ally I am still choosing how to use the resource.
However as to the frequency of using special maneuvers.
I dislike that they are basically almost entirely just hit it with my sword with incredibly in frequent does anything else here is something pretty close to balanced the battlemaster now gets a new "attack" form which allows them to spend one of their attacks scanning for openings the attack is a rarely normal difficult skill check (insight/investigation or similar probably). IF that works you gain a superiority die applicable to this fight.