Marvel Superheroes: Game Closed


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Sure KarinsDad (may I call you KD?? Plz call me HM)

Please jump aboard :)

For some reason I do not see the post I made (was waiting on answers to a questions so I will try again, maybe I posted it to a different thread?? :p

I have been going over my history for the 1990's and want to know before if anyone would be offended if I change historic events in US/World history to fit most notable would be:

1991-Collaspe of soviet Union(RW) - in ours it doesn't happen Soviets become stronger do to inter US strife

1992- Rodney King riots (in game world he was beaten because it was thought he was a mutant but proof came about he was human but verdict was the same and people were angry)

1993- Waco Texas (all happens the same just proved mutants were hiding there)

And there are others let me know if anyone has any problems I really don't want to offend anyone.

HM
 

I see nothing offensive. Although as a student of Russia and the Soviet Union in particular it was a miracle the USSR survived as long as it did. It should have collapsed in the late seventies while Brezhnev was in charge.
 

No problems, this is an alternate dimension, run with what you like.
Although, for "realism's" sake you might want to explain things like airwalker mentioned. In other words, what went differently in this world to make it possible.
 

I wanted to say that I am a bit leary of playing in an apocalyptic type superhero game setting. I've DMed one such setting and played in two others and they folded pretty quick.

The reason is that players are not really heroes. They are survivors. The players I've played with have eventually had issues with not being able to be heroes. The government is against them. The normal population is against them, etc. The PCs cannot really shine because very few NPCs appreciate what they do. Conflict does not equate to heroism.

So, I just wanted to say that I don't prefer to play in a game if the game is going to fold shortly after starting. PCs don't stop crimes, they don't save the world, they aren't heroes, they are just people with powers. If the DM and players are committed to playing in such an environment, I'm cool with it (although I do prefer playing superheroes that are indeed, heroes). I would caution people though that interest for many people wanes after a while of just figuring out the next sentinel to avoid. In such a world, PCs are often considered villains. Regardless of their motives, they are breaking the law and are criminals and terrorists. It is harder than normal to play a PC that most NPCs hate or fear.


I also wanted to know how Karma and Popularity work in such a world. Although I own the ruleset, I have never played Marvel, only Champions.

Does killing take a PC down to zero Karma in a game where almost everyone is often an enemy? Are PCs considered heroes, even though they cannot really be such? It seems a bit much to hold the PCs up to the same Karma standards as a four color campaign if the campaign is apocalyptic. For example, does property damage result in negative Karma? There seems to be several positive Karma actions in the core rules that would never happen in such a campaign, so it seems tougher to acquire Karma.


Not to say that I don't want to play. I love superhero campaigns and there are virtually none around. It's just that I have seen what happens in these types of campaigns and don't want to start if the campaign is going to crash and burn after a few months.


Also, when will the campaign start?
 

I, for one, love post-apocalyptic games. I run one (see my sig). And the Rifts RPG is my favorite role-playing game of all time. The Nightmares of Futures Past storyline is a very compelling one, and there are many chances to be heroes. Consider, if you will, that the sentinels have effectively become dictators over both mutant AND man. A group of mutants might find themselves discriminated against, but if they ascribe to the kind of high moral values such as those Professor Xavier promoted they can make a difference in the lives of many, both human and mutant.

I intend to develop my character as initially a hot-head revolutionary who is angry at the humans of the world for creating the sentinels and causing his father's death (although he is no murderer). However, over time, he begins to recognize that the "war" against the sentinels cannot be won unless humans and mutants unite together. He has already been prodded along that path by his mentor, Dr. Reyes, who shelters mutants and tries to work within human society rather than against it.

I think it depends on the attitude of the players going into the game. If all they want to do is kick sentinel butt, well, that gets old fast. But if they go into the game wanting to make a difference in the world and foster cooperation between mutants and humans (as they should), then you've got a great formula for a campaign.
 

Great reply airwalkr thank you :lol:

I will be promoting heorism as that is the name of the game but your right survival will be at the fore front mostly in the beginning till we get the thread settled in. Then it will not be nesscary as we will establish what your character does to survie then I will set you out on making a difference in a world gone mad.

You are right there are special rules for Karma and popularity in the module I willhave to copy them to a note pad and post. For now a concept I would love for you to make a Truth and Justice type hero your powers could be anything but what he believes in is maybe the Old School heroism (hmmm an external?? we shall see) have fun making a character.

And since there is no problems with adding "Real World" history mixed with a little Marvel history to get a feel for what the world is lik enow let me work on my timeline alittle more.

HM
 

Also, when will the campaign start?

Now here is a great question. And I have an ideal let me know what you think and help me twink it.

The game will start for you when your character is ready.

As the Pc's will not start in a group, you need not wait and this will help us in a few things:

1.Give us a chances to familiarize with the rules.(Been awhile)
2.Give us time to twink characters before we hit anything big in the campaign.
3.Help establish area and support cast.
4.And start the generation of a Karma Pool. Any karma rewards earned until we start as a group will be spilt into thirds. You will get a third and 2/3 will go into a group pool to be used when we start offically.

What do you think?

And we could do duo's before group also (Marvel Team-Up)

HM
 



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