Marvel Superheroes: Game Closed

Well I have made some rolls

1d100 → [12] = (12)
1d100 → [96] = (96)
1d100 → [69] = (69)
1d100 → [29] = (29)
1d100 → [29] = (29)
1d100 → [81] = (81)
1d100 → [39] = (39)
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Crappy

F 81-36
A 96-36
S 29-8
E 39-8
R 29-8
I 12-5
P 69-26


Resources
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67-26 Remarkable

Karma: 39
Health: 88

No Secret ID


Powers
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98- P 5/5 T 4/4 C 3/4



Edit
You were posting while I did. How is that you get so much better abilities?
 

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How do you manage spells? I'll roll for the stats and then link them here.

I picked spells directly out of MHAC-9: Realms of Magic. The advantage of doing so is that it already had the ranks listed.

This tends to work for some typical Marvel spells, but spell-like fire powers like your PC has might just need the DM to rule how powerful they should be.
 

I just picked them and placed them more to what you wanted to play, can't go wrong when you chose yourself lol.

HM

I picked spells directly out of MHAC-9: Realms of Magic. The advantage of doing so is that it already had the ranks listed.

This tends to work for some typical Marvel spells, but spell-like fire powers like your PC has might just need the DM to rule how powerful they should be.

Ok I'm getting the idea. I'll go with HM's set of rolls of course, while keeping my nice roll for powers and talents. Also: Could I lower 10 from I and place them in A?

As for spells with fire:
Think of Scorpion from Mortak Combat, or Liu Kang: I want to generate fires beneath my enemy's feet to distract them and make a flying kick and beat the hell out of them, or blast a far away enemy with a bolt of fire (shaped like a cobra's head of course). Sheng will use his drain power to finish up enemies he has already beaten up, or when he is injured severely. He'll turn invisible to sneak behind a foe and snap his neck.
I'll change his allias to The Red Snake Sorceror.
Sounds like fun
 

Sounds fun doesn't sound heroic but we can work on it. :)

NP with the change you know though I is a more melee combat oriented ability.

HM
 

Heroic? Sheng is more like an anithero.
On the change of agility, yes, it's more melee oriented, but its also the key ability to determine if I hit or not with my fire power.

So, I've chosen my powers, talents, abilities... What do I need to choose now?
 

On the change of agility, yes, it's more melee oriented, but its also the key ability to determine if I hit or not with my fire power.

Well, Sheng already has higher I and A than Providence and the same P as Providence.

With this change (and even before it), Sheng will be a better fighter and a better spell caster than Providence.

I haven't ever played the game, so I was kind of hoping that the DM would balance all of the PCs so that some are not more or less better across the board than others.

For example, I purposely made Providence's Bolt of Bedevilment one step weaker than Solaire's Force Bolts because Solaire is the blaster. Providence should not be as good with her ranged attack as he is with his.

So if Sheng is going to be a martial artist / spell caster, I prefer that Providence is a better spell caster and Sheng is a better martial artist. But I don't know how that works in the game system, so I'm hoping the DM will adjust PCs accordingly.

Sheng does step on Providence's toes quite a bit. It'll kind of suck if he's a better spell caster.


Note: Holyman. You have Providence listed as an energy vampire. She's really not. That is just one ability she has and she will not be using it every fight. She's a mini-Docter Strange, a mystic straight out of his temple. Her energy drain (let's call it that instead of vampire) is something that is part of her, but does not define her (she considers it more of a liability than an asset). All of her powers but one and one of her talents (two if she is required to have Mystic Background) are magical in nature.

Voda Vosa said:
Heroic? Sheng is more like an anithero.

Yeah, that's an issue with post-apocalyptic type settings. Players want to roleplay the PC as if they were really there and heroism is super tough in such a setting. Purposely starting the PC as killing foes as a matter of course, though, makes it even tougher.
 
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I think Sheng has not even one spell, and I think I'll keep him this way, if possible. As I said, I want Sheng to be a martial artist with supernatural powers, not a mage or spellcaster, he uses the tricks the scrolls unlocks for him just to be able to kick ass harder.
As for Heroisms, Sheng will be "forced" by the old man in his head (who I intent to roleplay as well, as an alterego) to do heroic things, like saving the lady in distress or risking his neck. But in combat he'll be the Snake Sorceror, a bewailing individual who exploits his adversaries weaknesses.
 

VV- I would want the "hero" to be the way you describe a martial artist with super human abilities to augment him. Kind of like how Shaolin monks are portayed. So let me go back over your powers tomorrow (heading to bed). What weapons are you thinking of carrying?? And what you need now is the why is this chatacter in a war-torn America.

KD- characters aren't set in stone and I believe I have airwalkrs "blaster power" set to a certain anti-sentinel level. Your powers may be augmented before you are complete (especially the energy drain very useful vs. sentinels, so that may be what draws your trouble seeker)

mini-doctor strange it is I like it ;)

HM
 

Still here, but still no more original concept. checking the rules stuff:

Could we drop the time limit he can have the powers, but add something that it will only function with 'natural' mutants aka no abnormals, magic, technology?
 

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