On the change of agility, yes, it's more melee oriented, but its also the key ability to determine if I hit or not with my fire power.
Well, Sheng already has higher I and A than Providence and the same P as Providence.
With this change (and even before it), Sheng will be a better fighter and a better spell caster than Providence.
I haven't ever played the game, so I was kind of hoping that the DM would balance all of the PCs so that some are not more or less better across the board than others.
For example, I purposely made Providence's Bolt of Bedevilment one step weaker than Solaire's Force Bolts because Solaire is the blaster. Providence should not be as good with her ranged attack as he is with his.
So if Sheng is going to be a martial artist / spell caster, I prefer that Providence is a better spell caster and Sheng is a better martial artist. But I don't know how that works in the game system, so I'm hoping the DM will adjust PCs accordingly.
Sheng does step on Providence's toes quite a bit. It'll kind of suck if he's a better spell caster.
Note: Holyman. You have Providence listed as an energy vampire. She's really not. That is just one ability she has and she will not be using it every fight. She's a mini-Docter Strange, a mystic straight out of his temple. Her energy drain (let's call it that instead of vampire) is something that is part of her, but does not define her (she considers it more of a liability than an asset). All of her powers but one and one of her talents (two if she is required to have Mystic Background) are magical in nature.
Voda Vosa said:
Heroic? Sheng is more like an anithero.
Yeah, that's an issue with post-apocalyptic type settings. Players want to roleplay the PC as if they were really there and heroism is super tough in such a setting. Purposely starting the PC as killing foes as a matter of course, though, makes it even tougher.