Marvel Superheroes: Game Closed

"Picture, if you will, a world gone insane. A world where you cannot attend school, buy food or clothing, or even walk down the street without risking capture and imprisonment. Add to that picture, if you can the specter of giant, killing robots programmed to hunt and destroy you and everyone like you.

This is the world waiting for you in Nighmares of Futures Past. Mutants have been declared outlaw and enemies, stripped of their constitutional rights, and condemned to quick death in battle or slow death in concentration camps. The heroes of our time are gone, either killed fighting oppression, stripped of their powers and locked away, or hiding in shadows, chipping away at the walls of oppression and struggling to survive as free men and women." -NoFP module

Ok here's what I'm thinking it is 2037, over 40 years since the assassination of Senator Kelly and the forming of the Mutant Registration Act (MRA). During registration organic scans and blood test were done to determine if a person was human, anomalous human , or mutant. These three classes of society were sharply defined and mutually exclusive.

According to the module the following directives were issued by the goverment after registration:

-All mutants and anomalous humans are to wear and identifying letter; a large A or M on the front and back of their clothing.
-Mutants and anomalous humans are forbidden to bear children.
-Mutants are forbidden to live in apartment buildings or multi-family dwellings which alsoo house genetically pure humans. All mutants currently living in such dwellings must move.
-Identification cards must be presented when purchasing the following goods: food, liquor, gasoline, books, cigarettes, electronic equipment, tools, radios, weapons, clothing, airline/bus/train tickets.
-Mutants are forbidden to work or eat in public restaurants not set aside for use specifically by mutants.
-Mutants are forbidden in public parks and museums. Mutant children must withdraw from public schools.
-Mutants are forbidden to ride public transportation.
-Mutants are forbidden to be treated in hospitals or clinics which are not set aside for the sole treatment of mutants.
-All mutant organizations, societies, newsletters, and professional unions are illegal.

Hope some of this helps with background and gives you a "feel" for what the world will be like more to come as I re-read something I last read over ten years ago.
 

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I really like playing in the Marvel Universe as long as our heroes are the main heroes. The big names like Wolverine, Hulk, Thor, and so forth could make the papers every now and then, but they shouldn't have a big influence on our storyline, except for maybe the background (like having set up the storyline several years ago but not taking part in it now because they are off doing bigger and better stuff). So I guess option A appeals to me most.

Would you be following a specific continuity like Uncanny X-Men or Ultimate-verse? Just curious.

Oh, and I am thinking of playing a character with a powerful beam weapon of some type.

This universe will be all our own, so feel free to think of some kool ways establish characters "bit the big one" lol

I would prefer option A or D. Would perhaps need some assistance on chara creation.

NP-WD just let me know the kind of hero you would like to play either power wise or give an archtype as an example. Doing your origin will also help so think of what your character has done to survive in a world gone mad.
 

I see my guy as being pretty young, somewhere in his late teens. His mutant abilities haven't been a part of him all his life. I am thinking he first showed signs of them around 15 and he is 18 or 19 now but has rarely used them because of the MRA. His parents were either mutants who abandoned him at a monastery because they knew he would be a mutant too or he ran away from home once he learned of his powers.

I think I'll go with Solaris for his secret identity name. He appears as a perfectly normal Hispanic human, although he is actually half-Hispanic, half-Caucasian. His origin is mutant. I am still looking through the powers, but I think his main power will definitely be energy missile.

Great start all around, So your mutant power would be taking solar energy and converting it into a microwave like "heat beam" to blast through opponents and you can find more uses from there. Hope the little background I posted helps with origin I will post more.

While in the Savage Land, Piotr aka Colossus had an encounter with two native women, Nereel and Shakani, who wished to make love with him after Colossus saved them from a thunder lizard. Nereel wished to bring new blood into their tribe. Piotr made love for the first time. The fruit of their union was a son, Peter, born long after Piotr, the elder, left the Savage Land. Colossus is unaware that Peter is his son, despite having met him. (this all happened in various issues of X-Men some decades ago real time, I'll say 13 years ago using Marvel's sliding timeline?)

So Peter was left to grow up in the Savage Land raised by his mother and her tribe the Fall People.

During their Secret Invasion Earth, the Skrulls noted that Vibranium (and subsequently the weapons created from the metal) could hinder their plans. This led to the mining of Savage Land Vibranium under the guise of a rogue S.H.I.E.L.D. faction. They attacked many local tribes and took many "natives" as slaves (also actually happened in comics during Secret Invasion).

Peter (Jr.) was one of these slaves that they made mine the Antartic Vibranium known as "anti-metal" and managed to free himself during the altercation between the Mighty Avengers, New Avengers and Skrull Avengers. (the altercation is also canon)

Thirteen year old Peter found his prolonged exposure to anti-metal had triggered his latent mutant ability. Like his father he could turn his body into organic metal....Anti-Metal! In his metal form he had the properties of Antarctic vibranium.

Weeks later Cyclops and Emma Frost have taken a holiday to the Savage Land, but are called to San Francisco by Archangel because a hippie 'goddess' (actually Martinique Jason) has placed the city, as well as Hepzibah, Warpath, Iceman and Archangel, under her control and in a 60s style illusion. (canon from X-Men Divided We Stand). Using his hunting skills Peter managed to stowaway in their unnoticed (though Emma may have actually detected him but let him stowaway anyway, probably just to see the look on Colossus's face when he met the boy.)

While in Frisco Peter made his way into the city to unbeknownst to the X-Men (save perhaps Frost) to acclimate himself to this strange and wondrous foreign land.

This should bring young Peter directly up to Marvels current timeline. I'll leave it up to Holyman about the rest.

Also if we need to alter anything history wise to fit the plot I am more than willing.

A great origin if you want add that Colosus went to the Savage Lands to escape persecution, or some other reason.
I am trying to pin down exactly what vibranium does mechanically in-game.

The rulebook state one thing but the character writeups have something a little different.

I am inclined to go with the writeups description as it is closer to what I have seen in comics.

I found this:
The other form, Antarctic Vibranium, has thus far been found in nature only in the isolated region of Antarctica known as the Savage Land. Antarctic Vibranium is also known as "Anti-Metal" due to its effects. Whereas Wakandan Vibranium absorbs vibratory energy into its molecular bond, Antarctic Vibranium, through a means that is not yet understood, emanates vibrations, which cause the atomic molecular bonds in nearby metals of other kinds to weaken. The result is to cause nearby solid metals to liquefy. If huge quantities of Antarctic Vibranium were gathered together, at some unknown point the accumulated mass would be so great that the vibrations given off by the entire mass would increase logarithmically as more Vibranium was added. Theoretically, if the enormous mound of Wakandan Vibranium were composed of Antarctic Vibranium instead, the resulting vibrations would therefore liquefy metals throughout Africa, and possibly beyond. A fraction of the sacred mound of Wakandan Vibranium was apparently converted to Antarctic Vibranium by particle bombardment. It is not known what the Wakandans have done with this artificially created Antarctic Vibranium.

Vibranium is not an element, despite various references to it as such. The properties of Vibranium do not qualify it to fill any gaps in the Periodic Table of Elements. Moreover, Vibranium could not be an element with a higher atomic weight than any known elements, since it is not radioactive as the elements with the highest atomic weights are.


Can you show me the write ups? thanks in advance :)

HM
 

A great origin if you want add that Colosus went to the Savage Lands to escape persecution, or some other reason.

In comics I believe the X-Men had just tunneled out from Magneto's Antarctic Fortress and ended up in the Savage Land where they found that Zaladane and Garokk had been enslaving the local tribes to rebuild an ancient city?

Anyway Cyclops ended up blowing Garokk down a thermal shaft and they ended up 'chillaxing' for a bit after with the Fall People.

I found this:
The other form, Antarctic Vibranium, has thus far been found in nature only in the isolated region of Antarctica known as the Savage Land. Antarctic Vibranium is also known as "Anti-Metal" due to its effects. Whereas Wakandan Vibranium absorbs vibratory energy into its molecular bond, Antarctic Vibranium, through a means that is not yet understood, emanates vibrations, which cause the atomic molecular bonds in nearby metals of other kinds to weaken. The result is to cause nearby solid metals to liquefy. If huge quantities of Antarctic Vibranium were gathered together, at some unknown point the accumulated mass would be so great that the vibrations given off by the entire mass would increase logarithmically as more Vibranium was added. Theoretically, if the enormous mound of Wakandan Vibranium were composed of Antarctic Vibranium instead, the resulting vibrations would therefore liquefy metals throughout Africa, and possibly beyond. A fraction of the sacred mound of Wakandan Vibranium was apparently converted to Antarctic Vibranium by particle bombardment. It is not known what the Wakandans have done with this artificially created Antarctic Vibranium.




HM

Vibranium is not an element, despite various references to it as such. The properties of Vibranium do not qualify it to fill any gaps in the Periodic Table of Elements. Moreover, Vibranium could not be an element with a higher atomic weight than any known elements, since it is not radioactive as the elements with the highest atomic weights are.


Can you show me the write ups? thanks in advance :)

The write-up for Vibranium in the Player's Book
Vibranium is a metallic substance that
occurs in two related isotopes. There are
two types. Wakandan vibranium is found
only in that isolated African kingdom. and its
existence had been kept secret from the
outside world for years. Wakandan
vibranium is a sound absorber. and a 6 oz
lump will absorb all the sound in a single
area. Sonic attacks are reduced by 5 ranks
for effect. A gun with a vibranium silencer
would be totally silenced. Antarctic
vibranium, the other form of the substance.
weakens the bonds of metal atoms, causing
them to melt. A 6 oz. lump will cause all
metal in an area to become liquid (material
strength FEAT to avoid). Wakandan
vibranium is only rarely available due to the
substance being kept by the Wakandan
people and entrusted to the care of their
ruler, T'Challa, better known as Black
Panther. Antarctic vibranium is only slightly
less available since the destruction of its
source, the Savage Land. Both forms have
Incredible material strength.

The info in USAGent's shield from 1990 Character Book
The USAgent has a shield made of Vibranium, which has an Incredible material strength rank.
The shield provides Unearthly protection vs. concussive force attacks (Sonic Attacks, Force Attacks, and Shockwaves from explosions.) These types of attacks will not cause Slam or Stun results. The shield also provides Incredible protection against other Physical and Energy attacks, which can Stun or Slam USAgent.

The average Fall People stats also from 1990 Character Book
F-Good A-Good S-Excellent E-Good R-Typical I-Excellent P-Typical
Talents: The typical tribesman of the Fall People has Animal Handling, Thrown Weapon and Bow skills. They also have other skills related to survival such as Hunting and Fishing.


Here is the sheet I worked up (I tried to keep it in the realm of playability but let me know if it is to powerful for what you had in mind.

COLOSSAL
Peter of the Fall People
Mutant

Fighting: EXCELLENT (20)
Agility: GOOD (10)
Strength: EXCELLENT (20) [AMAZING (50)]
Endurance: EXCELLENT (20) [INCREDIBLE (40)]
Reason: TYPICAL (6)
Intuition: EXCELLENT (20)
Psyche: TYPICAL (6)
Health = 70 [120]
Karma = 32
Resources = POOR (4)
Popularity = -20
POWERS
Body Transformation — Self: Colossal can change into Organic Metal that displays properties from both Wakandan and Antarctic Vibranium. When Colossal is in his Armored Form he displays the following abilities;
• UNEARTHLY protection vs. concussive force attacks (Sonic Attacks, Force Attacks, and Shockwaves from explosions.) These types of attacks will not cause Slam or Stun results. His Armored Form also provides INCREDIBLE protection against other Physical and Energy attacks, which can Stun or Slam Colossal.
• Increase of Strength and Endurance to bracketed ranks above, with a commiserate increase in Health.
• At will, absorb all the sound in his Area. Creating a zone of silence.
• At will cause all metal in an Area to become liquid (material strength FEAT to avoid.) If the target is Metallic Creature (such as a Robot) it instead takes INCREDIBLE damage per round.
• Peter’s alters when he changes to Colossal, becoming so efficient he has little need for breathing.
• If knocked unconscious Colossal immediately transforms into his normal form.
TALENTS
The typical tribesman of the Fall People has Animal Handling, Thrown Weapon and Bow skills. He also has other skills related to survival such as Hunting and Fishing. After joining the X-Men, Peter was drilled in hand-to-hand combat, granting him Martial Arts A & B.
CONTACTS
Mutant Underground
 

All very doable the type of character I was looking for nothing over powered at all. Just need to work on alternate background or time table as to when he "left" the savage land and what he is doing in the anti-mutant world.

He may not have met the X-Men but would know about them possible adventure hook "Looking for survivors"

But crunch wise everything looks ok well give him a more detailed look when my eyes stay open on their own

HM
 


Are you familiar with the 'Mimic' character? I would like to have a similar power.

Would a scientist who tried to discover a 'cure' for being a mutant but made a mistake in a test he used his own 'pure' DNA in. It backfired, making him an anomalous human. Will be secretive about this.
 

The Mimic is one of my favorite characters! Just so long as he doesn't have the ego to match. IIRC he got kicked out of the X-Men a number of times because he was a general a$$.
 


So with the assassination of Senator Kelly and the passing of the MRA, are we assuming M-Day never happened?

M-Day is that a holiday i missed lol never read those I guess.

Are you familiar with the 'Mimic' character? I would like to have a similar power.

Would a scientist who tried to discover a 'cure' for being a mutant but made a mistake in a test he used his own 'pure' DNA in. It backfired, making him an anomalous human. Will be secretive about this.

Mimic's mutant power it is I will do a write up for the crunch and you need only do background/personality/apperance

Gezz WD you are half way done lol :D
 

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