From the pages of Slavelords of Cydonia
and the ENnie Award Winning GRIM TALES
This 10 page PDF supplement presents rules for Mass Combat.
Using the simple but powerful concepts presented in Grim Tales’ Gamemastering sections, this Mass Combat system allows the GM to integrate the excitement of vast battles into his game without the overhead of complicated mass combat systems.
This Mass Combat system works on the very simple assumption that EL is an accurate representation of a group’s combat effectiveness. Indeed, the accuracy of the EL system increases with multiple iterations (or, the law of averages), making it an excellent choice for the core of an abstract mass combat system.
Because EL is based upon CR, and CR encapsulates all of a creature’s combat capabilities, there is no need to further break down the mass combat system into BAB, armor class, or the other particulars of a creature’s statblock.
Using the infinitely-scalable concept of EL presented in Grim Tales, this system can handle units of any size and composition, while still allowing for unique unit types that can take advantage of battlefield position (range, movement, command, morale, etc.). A single Battle Rating (BR) for each unit determines its attack, defense, and staying power.
These rules accommodate Mass Combat on both the strategic and tactical scale, and can be played with or without the use of a battlemat, with or without the intervention of PCs and other heroic figures.