"Aye, let's get up there after him!" The DaQan quickly pulls the grappling hook from his pack and ties it to the end of the rope Blue is coiling to throw. Giving it a few quick twirls for momentum, he sends it hurtling toward the lip of the building . . . and it
falls just short. Subterranean rumbles emanate from his chest as he mutters, coiling the rope for another throw, which clears the lip . . . but the grapple
fails to catch. The rumbles erupt into Thellish curses; one final attempt sees the grappling hook
firmly attached to the building. The curses stop, and he turns to Blue with a wordless gesture and a very embarrassed expression.
OOC: Three frakkin' rolls to break a 5! And finally only broke it with a 6
.
_______________
[sblock=Stat Block]
Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3;
Senses Darkvision; Perception +0
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3,
Ref +3,
Will +0
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Offense
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Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
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Statistics
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Str 16,
Dex 17,
Con 12,
Int 12,
Wis 10,
Cha 8
Base Atk +1;
CMB +4;
CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt;
Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
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TRACKED RESOURCES
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Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
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Special Abilities
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Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
