Mal looks helplessly over the side after the escaping otter, then shrugs stoically and makes his way back to the Catfish. Once back aboard, he looks at Hang and shrugs - this time with a bit more embarrassment - as he scratches the dog between the ears.
He watches with interest as events unfold with the master of the boat.
_______________
		
		
	
	
[sblock=Stat Block]
Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; 
Senses Darkvision; Perception +0
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, 
Ref +3, 
Will +0
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Offense
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Speed 30 ft.
Melee      Greataxe +4 (1d12+4/x3) and
. .     Dagger +4 (1d4+3/19-20/x2) and
. .    Dagger +4 (1d4+3/19-20/x2) and
. .   Cestus +4 (1d4+3/19-20/x2)
Ranged       Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
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Statistics
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Str 16, 
Dex 17, 
Con 12, 
Int 12, 
Wis 10, 
Cha 8
Base Atk +1; 
CMB +4; 
CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear       Darkwood Thell Longbow (Str +3),      Greataxe,     Dagger,    Dagger,   Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; 
Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
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TRACKED RESOURCES
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    Dagger - 0/1
   Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
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Special Abilities
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Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]