Masters of the Arcane

Albedo

First Post
Well, since my DM work for my other campaign has finished itself up and I'm just waiting on my PCS, I'm going to start my other campaign I had in mind. For people keeping track of my Epic Cinimatics game, this one will be pretty much the opposite.

Somewhere in the deepest corners of the endless Astral plane, lies a gate to a place known to noone. How does one find this place? Simply put, it finds you. In here lies the greatest of the great, masters the forces that shape the world around it to its whims. Here, spellcasters from around the world gather to break thru the standard conventions, the limits of magic. It is the place that epic legends are born.

You are all master spellcasters. Whether or not you are a legend in your homelands matters not, they know of you. They sense you, and your powerful magical presence. You have all recieved invitations to enter this "School for the Masters of the Arcane". Of course, how to get to the gate was left out, but if you couldn't make it that far, you wouldn't be of much use there would you? And here you are, standing in a large arena, the "Circle of Beginners", being watched by a congregation of ten robed figures, leaving you with only these words...

"It is time for your entry exam. To gain access to this realm, you must complete one task. Impress us."

Rules:

Characters will be level 20.
Abilities will be 32 point buy.
Allowed sources will be Core, Completes, Spell Compendium. Any other Wizards hardcover source will be considered but must be approved by me first. No SRD.
Any Races allowed in said sources.
HP will be standard, max at first level and then rolled via invisible castle.

Characters will start with no equipment. If mundane items are required for your build, they will be allowed, but cannot be magical. (Armor, Weapons, Spellbook ect). Your wealth was all sent in as a tution fee. You will be given the chance to make money, and FYI, crafting is allowed here, and you will be given enough down time to do it. As well, social skills will be important for getting things for cheaper. No item creation chart, you can only craft pre-existing items (including rules for moving enhancement slots ect).

***Special***

ALL characters must have caster level 15 in a class with access to 9th level spells (wizard, cleric, Sorc, ect)

Don't let the name throw you, Divine Casters are allowed as well.

Spell duels are very common, and there is in fact a spell duel colliseum. It is probably the fastest way of earning gp and XP here, though try not to bite off more than you can chew. ;)

No spell effects will be permanent here. There is a magical effect on the realm that causes any spell effect to dissapate after 24 hours. This fixes even death, so you need not worry about dying via spells, though physical methods are still fatal. Fear the Coup de Grace.

Remember one thing. You are all here to surpass the standard conventions and become powerful epic casters.
 
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Are permanent spell effects allowed?

Or crafted contingent spells?

Or, for that matter, do we begin the challenge with any buffs precast? :)
 


Would you allow the Dread Necromancer from Heroes of Horror (similar like a Warmage, but specializing in necromancy)?

Choosing equipment takes the most time for me at character creation, so this game sounds like a dream for me.
 
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What do you mean by no SRD? Do you mean it as nothing from the SRD that is not in the books you are using (so no Manual of the Planes or Unearthed Arcana or Expanded Psionics Handbook stuff that is in there), or no SRD in general? Because the latter... just makes no sense.
 

Kaodi said:
What do you mean by no SRD? Do you mean it as nothing from the SRD that is not in the books you are using (so no Manual of the Planes or Unearthed Arcana or Expanded Psionics Handbook stuff that is in there), or no SRD in general? Because the latter... just makes no sense.

I don't like using the SRD. While I may use it to judge bad rules as an act of clarification, you are to use the rules in the printed manuals.

Another important thing to note, Manual of the Planes, Unearthed Arcana, or Expanded Psionics Handbook are not on my usable sources list, so it doesn't really matter if there is an SRD or not.
 
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OK, I have a few things to ask about.
I'm not sure which of the following I will be using for sure, but I figured I'd ask about them all so I know what options are open to me.
From PHB 2:
Alt Class Features: Sorc (Metamagic Specialist), Warmage (Eclectic Learning)
Feats: Arcane Thesis, Dampen Spell
Races of the Dragon
Race: Dragonborn
PrC: Dragonheart mage
Feats: Practical Metamagic, the Draconic Feats
Dragon Magic
Race: Silverbrow Human
Feats: More Draconic Feats (specifically Draconic Senses, Draconic Knowledge, Blue Dragon Lineage)
 

Are the Races books allowed? dragon, stone, wild, eberron etc.? Are Eberron feats allowed as far as Eberron material is allowed, there are several good bard/monk/druid feats in there that have nothing to do with the eberron game world propper.

As far as the CL 15 goes, do you mean lvl 15 in one of those classes (or base + PrC w/+existing) ie: casting 8th lvl spells minimum, or can we use the practiced spell caster feat to help reach it?

Im thinking about:
A drow cleric CL 19 with the Trickery & Pestilence domains
A dragonborn sorcerer CL 20 with an Enhanced Familiar
A cleric/paladin CL 17/9 with a flying mount (Something neat with the winged template from SavSp p.137? Or maybe an Asperi from MMII p.25 with the warbeast template from p.219?)

[sblock=Albedo Only]Do you have any specific Polymorphing House rules? I've played in a lvl 20 magic battle before and when I started polymorphing myself and others, the DMs got all huffy :) As an example I used polymorph any object to assume the form of a were-tiger storm giant in hybrid form and just started picking up my opponents and throwing them through my maximized blade barrier at one point, while the 2 beholders I gated in made sure that the entire area between myself and the BB was bathed in antimagic.[/sblock]

Would the feat "Armor Specialization" from the PHB2 p.75 be acceptible, and would it that DR stack with the DR from the adamantine fullplate I was thinking about (as its non-magical)? DR of 5/- isn't that bad against casters, but would help against summoned critters and cohorts.
 

Vertexx -
Albedo said:
Allowed sources will be Core, Completes, Spell Compendium. Any other Wizards hardcover source will be considered but must be approved by me first. No SRD.
Any Races allowed in said sources.
I think that he meant specifics from books (Such as Ebberon and Races of X), not books as a whole. I'd suggest listing what you want from each book so he doesn't have to wade through the entirity of a half dozen books he may not even have access to.
 

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