yeah, this would be in line with the bonuses to stats at this level. But then I believe a nonscaling expertise feat at heroic would be nice, because this is unused design space and it had settled the issue right there.
If keterys's suggestion is close enough, then you wouldn't notice the problem until 11th level. Even then, we're talking about only 5% or so, which is hard to notice unless you're tracking it closely. I'd say you'd probably be able to notice it more readily at about 21st level.Are people seeing this problem in play?
My campaign has gotten to level 8 and the only time there has been "too many" misses was when fighting level 8 soldiers at level 7 with +1 items. (At level 8 they got 3 better to hit, +1 extra from weapons, +1 from stat gain, +1 from level).
DMG, p 56, Step-By-Step Encounters:Considering that WotC is generally willling to eratta things they think are broken with an actual eratta document, I've begun to think the math glitch is intentional, and the designers don't feel it needs to be fixed. I think that as you increase in level, you're intended to fight lower-level monsters more and more. Very few level 30+ monsters exist at all, and the few that do are all designed to be one-time, big nasty fights. Minions, however, cap out at much lower than 30.
yeah, this would be in line with the bonuses to stats at this level. But then I believe a nonscaling expertise feat at heroic would be nice, because this is unused design space and it had settled the issue right there.
DMG, p 56, Step-By-Step Encounters:
An easy encounter is one or two levels lower than the party's level.
A standard encounter is of the party's level, or one level higher.
A hard encounter is two to four levels higher than the party's level.
There are several further mentions of party/PC level relating to enounter/monster level, and nowhere is there any hint that high level PCs are supposed to fight lower level monsters.
Look at this from a game design PoV: D&D is a level based game. Different things of the same level are supposed to have a certain degree of equivalence. To write a level-based game where that degree of equivalence changes from level to level is fundamentally misleading: The whole point of a level-based system is to be able to glance at two stat blocks and instantly know how equivalent they are in power; not to glance at two stat blocks and then have to think 'well, they're both the same level, so the monster is actually meant for higher level PCs...' if WotC had intended higher level PCs to fight lower level monsters, they would have mentioned it somewhere. Or, more likely, they would have simply made higher level monsters less powerful. (By lowering monster attacks and defenses by 1 per sub-tier, for example.)For me I have no inclination or reason to believe the game world would have as many epic challenges ... or that an epic challenge might not usually be a larger number of lower... creatures or enemies.