I am DMing a high level campaign (they started 15th, and are about 20th now.)
I wanted them to have a decent amount of hitpoints, but not necessarily maximum.
If anyone rolled less than half hitpoints, I rounded it to halfway.
For instance, a barbarian rolling a 3 gets 6 hitpoints at that level.
A fighter who rolls a 1 actually gets 5.
A mage who rolls a 1 gets a 2.
Chance still plays a role in determining PC toughness, but the fighting classes aren't going to be pathetic.
I don't think handing out maximum hitpoints as a blanket rule to apply to monsters is necessarily a good idea.
Having a bit of variation works quite nicely, especially with groups of similar creatures.
It helps the PCs feel that they aren't just fighting clones...
Of course, the occasional big, tough looking monster with max hit points is a nice change too.
I wanted them to have a decent amount of hitpoints, but not necessarily maximum.
If anyone rolled less than half hitpoints, I rounded it to halfway.
For instance, a barbarian rolling a 3 gets 6 hitpoints at that level.
A fighter who rolls a 1 actually gets 5.
A mage who rolls a 1 gets a 2.
Chance still plays a role in determining PC toughness, but the fighting classes aren't going to be pathetic.
I don't think handing out maximum hitpoints as a blanket rule to apply to monsters is necessarily a good idea.
Having a bit of variation works quite nicely, especially with groups of similar creatures.
It helps the PCs feel that they aren't just fighting clones...
Of course, the occasional big, tough looking monster with max hit points is a nice change too.