D&D 5E Max Sorcery Points 109

I suppose if I were the DM and a player tried this, my response would be, "You don't get those warlock spell slots back after a short rest. You never really used them for magic, so they are still there. Just stored as a different sort of magical currency."

I would simply rule that you can't store up spell slots beyond what your class levels allow.
 

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Step 1: Convert your warlock spell slots into sorcery points.
Step 2: Convert your sorcery points into sorcerer spell slots. (The rules on creating spell slots don't say anything about regaining slots; thus one can argue that you can gain slots above your regular limit this way.)
Step 3: Use a short rest to recover your warlock spell slots.
Step 4: Repeat.

Each pass through this cycle, you accumulate extra sorcerer spell slots. I'm not even sure "non-sleeping" is a requirement. There's no time limit on created spell slots that I can see.
I would not allow this to break the limit on how many sorcerer points you can have as per the table. But I guess that's not the point.

The point is that you just adventured through a number of encounters not using your warlock spells. And I think that's a fine cost to maximizing your sorcerer points this way. I mean, if you want to use your warlock levels to boost the number of sorcerer points instead of blasting your enemies, that's fine by me. Pointless and ineffective, but that's your call.

This is because you can't have a short rest unless you've had an encounter. You can't stack short rests, see. Even if you putter around doing nothing for three hours, that just counts as a short rest. Not three short rests.

So to me there's nothing abusive going on here. There's nothing that needs houserulin' or sage advisin'. Just the game rules working as written.
 

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