Sejs
First Post
Patryn's talking quantified terms. When he says Effect in regards to Flame Blade, he's talking about the presence or absence of an Effect line in the spell's entry, rather than talking in general terms about 'what the spell does'.kigmatzomat said:You mean like the way fireball creates "a ball of fire" and therefore has no "variable, numeric effects" to maximize?
Flame Blade creates fire with variable damage in the shape of a blade with a non-instantaneous duration. Fireball creates fire with variable damage in the shape of a ball with instantaneous duration. Since Maximize cares neither for shape nor duration, it works on Flame Blade.
Taking a note from a previous discussion on a similar matter, the difference is similar to that between two spells, one which creates a small ammount of fire versus a spell that creates a match. The end result of both spells is the same, however only one spell actually creates fire in and of itself.
The problem is that the variable numeric effects that the spell Flame Blade creates are one step removed from the actual casting of the spell itself. If I cast Fireball, the spell itself does damage, whereas if I cast Flame Blade the spell itself creates a beam of fire, which I can then use as a weapon to inflict damage. If the argument is that Maximize Spell works on all numeric variables associated with the spell no matter how many steps removed they are, it essentially would allow things such as Fabricate making longswords that always do max damage, Summon Monster spells that get critters with max hp per hit die, always strike for max damage, always get a 20 on their to-hit rolls and saving throws, Awaken spells that give the awakened creature max stats and so on. An ugly proposition, to say the least.