James McMurray said:
At 11th level when you first get to do this trick, the difference is an average of caster level 10 dispelled versus an automatic caster level 19. 9 is "a couple"?
At caster level 11 it shouldnt be too hard to have a few items to increase caster level. So the difference is probably more like 6 or less. That isnt a huge problem, and it gives a reason to get the feat and cast it vs this. Yes, 6 is a 'couple' especially when the difference disapears within a couple of levels.
James McMurray said:
Yes, if you roll a 20 at 11th level you greater dispel will do better by one caster level. But does it really need to?
Assuming that the caster has no items to increase caster level, or feats that might accomplish the same, and that you ignore what I said earlier about greater dispel being 'better'. Greater dispel can still do things that dispel magic cannot hope to do, no matter how many metamagics are applied to it.
James McMurray said:
The risk is that you lose a crapload of nice gear that you would have gotten had you maximized a Greater Dispel.
This is not, I repeat, NOT a balancing factor. Just like harm was not balanced in earlier editions because, 'the enemy can do it too' or other various combos that are too strong as written. Just because someone else can do it doesnt make it balanced, just because you might risk 'destroying some precious l33t' does not make it balanced. Not even close. Disjunction is a horrible spell, all it does is disrupt and destroy major portions of the campaign, nothing it does is balanced.
James McMurray said:
If you allow things like this in your game, I can see why the Miniatures Handbook has proposed no balance issues for you.
Isnt that nice, you dislike something for no reason (or misguided reasons, one of the two), and then you decide to trash it all over. Good job.
There is nothing wrong with the miniatures handbook, every book will have a few problems here and there, the fact that it only has the one, and it is as easy to fix as adding a single line of text in.....
James McMurray said:
No, I'm saying that maximized Greater Dispel is even more powerful than the horribly powerful Disjunction. It still takes out every buff your foe has, can't destroy the loot, doesn't risk your foe having an artifact, and can't possibly catch any of your buffed companions in its radius. You have to be facing multiple highly buffed foes that haven't closed to melee for MDJ to even be considered over max GDM.
It 'might' take out buffs that your foes have. Targeted dispel might take out all of the ones that they have on one person. Strong? yes, overpowered? doubtful.
Plus, at those levels a dc 25 will save for a primary caster will fail 10% of the time or less.. especially if they are planning ahead for it, which, if they have it memorized, they will be.
Remember, area dispel will only get one buff per person at best. Plus there are ways to protect your buffs from dispels.
I think you are way overstating your case. It isnt horribly overpowered. Can you even give one case where it is? Other than, 'there is one bad guy, who for some reason has a thousand buffs on him and he cannot possibly do anything without all of them'. That is a pretty shallow case. Usually one bad guy vs the party has little chance anyway, the fact that the debuffing might be the parties only choice sounds like a good tactical plan for them, not a game breaking choice.
James McMurray said:
Maximize is already a valuable feat, it doesn't need to become a Disjoin that takes out every spell on your opponent. And I really don't understand how you can say it "isn't much more powerful". Apparently we are not only using different definitions of the word balance, but we're also using different definitions of "much" and/or a different system of mathematics.
Maximize is a pretty poor feat. It has a large cost and its benefits can be counted on one hand, with fingers left over. In other words giving it a beanie here and there will hardly matter. You have failed to state even one time when this would be overpowered. Greater dispel still has its place, and it is still better than dispel at higher levels. A spell plus a feat in order to be slightly better than the curve for a few levels, sounds like a good plan to me. Especially when it is such a bad feat that has so few other uses.
James McMurray said:
Yes, Disjunction is a powerful spell, and I house rule it in my games to make it useful but not a party-killer. Its existance is not grounds for making another feat and spell combination vastly superior to disjunction unless facing multiple foes that haven't closed to melee with the party yet.
Greater dispel with maximize is still much, much
weaker than disjunction in nearly every way. So I fail to see how this matters at all for this conversation.
Disjunction automatically dispells all buffs, maximized greater dispel still might fail.
Disjunction kills all of the opponents items leaveing them easy prey, maximized greater dispel does nothing.
Disjunction can destroy an antimagic field, maximized greater dispel does nothing.
Disjunction can be used to destroy an artifact with little risk to the caster (although it is a serious risk, less than 10% chance is pretty laughable, especially when it can be reduced to 0% with planning), maximized greater dispel does nothing.
Really, it isnt an overpowered combo by anything you have put forth yet. Is there anything you see to be horribly overpowering? Getting rid of one buff on a few different people, or getting rid of all buffs on one target. Nice, but rarely a huge problem in the normal d&d sense.
Is there anything you can come up with that shows it to be overpowered?