May-August WotC Product Catalogue


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Complete Divine in May
Dungeons & Dragons Dice (set plus velvet bag) in May
Star Wars Ultimate Adversaries book of foes in June
Eberron Campaign Setting (contest winning setting) in June
Planar Handbook: A Player's Guide to the Planes in July
Forgotten Realms Serpent Kingdoms in July
Eberron Shadows of the Last War adventure in July
D&D Map Folio II in August
Races of Stone book of dwarves and gnomes in August
d20 Future in August

D&D Basic Set coming in fall
Thirty Years of Adventure: A Celebration of D&D coming in fall

D&D Miniatures Giants of Legend Expansion Pack and Giants of Legend Huge Pack coming in June
Star Wars Miniatures Entry and Expansion Pack coming in August

Aside from the fact that Complete Warrior was almost ALL completely rehashed material (I thought promotions stated only a quarter or so was rehash), it was not HORRIBLE. Even though it was recompiled Dragon Magazine and Sword & Fist material, having it in a single source and in Hardcover format is quite handy. I'll give Complete Divine a chance. Incidentally, is Unearthed Arcana more or less a "Complete Arcane" without following the same naming theme?

D&D Dice in a velvet bag? They better be very nice, including some sort of cool symbol instead of the number "1" or something. Chessex is doing far too good of a job for Hasbro to be able to push any cheapo-crap.

I'm fairly interested in the Players' Planar Guide, regardless of any potential ties to Planescape or Spelljammer. I just hope to banish the tendancies to think that, with the right spell or two, plane-hopping can be just as easy and casual as running down to the corner store for the new +12 bastard sword. As for the races-based book (and line of them, I presume) I really hope to see a lot more content on cultures, descriptions, religious practices, and other non-rules material. We have feats and prestige classes dropping out of every orifice in our bodies; lets get some really good and meaty deep information in a source that is not just for Forgotten Realms.

I'm not all that hip on Eberron, Star Wars, or the Forgotten Realms material. It may be VERY good, I admit, BUT...material found in setting-specific books tends to be more work than it's worth to convert over to the setting I actually use. Speaking of which...can anyone answer this: if Greyhawk is the "default setting" why is there absolutely no support for it? Why not make Forgotten Realms the base setting and be done with it?

The Basic set is a VERY good idea, and I'll certainly be picking up each set of minis as they come out (except Star Wars). Regarding the minis, 99% of the times that I am using them is during my D&D games. The skirmish battle system is great for running my mass-combat system (a combination of D&D minis rules and that found in AEG's Swashbuckling Adventures), but is only marginally interesting on its own. However, even considering the randomness factor, it is certainly a great value for my dollar to get prepainted minis that actually match aspects of the D&D game for just over a buck a piece.
 

Mach2.5 said:
The WOTC mini line to me is a flop; too plain and garish looking, so I probably won't be picking up any more of the line.

If you still say that after you've looked at Dragoneye (and by looked at, I mean more than just the photographs of them) then I won't try to change your opinion.
 

For someone like me, who doesn't have time (but would be too lazy anyway) to paint his minis, these little guys are great.

My painting sucks anyway so it's not like I could say "I can do better."
 

As for the race book, I know WotC hasn't done that before, but truth to tell, I don't think it needs to.

The tail end of AD&D 2e saw a whole series of such books. Halflings and gnomes had to share their book, I think.
 

Cbas10 said:
Incidentally, is Unearthed Arcana more or less a "Complete Arcane" without following the same naming theme?

Nope, its a book of variant rules. Alternate damage systems, metamagic, Vitality/Wound Point system that Star Wars uses, etc etc.
 

Ankh-Morpork Guard said:
Nope, its a book of variant rules. Alternate damage systems, metamagic, Vitality/Wound Point system that Star Wars uses, etc etc.

Oooohhh...vitality/wounds for D&D? Very cool! NOW we are talking about some hardcore grittier gaming. I have toyed with the idea before, but I did not want to do the work of adjusting Threat Ranges and such for all of the weapons in the system. Hopefully they will have a quick and easy way of handling this.

Dungeon Master: The red dragon arcs his neck, lunging for Sir Grand Duke Epic Warrior of All Creation. You see the scorching hot bile within its mouth as his jaws part.....*roll*.....and his teeth gnash down about your torso.

Player of the High Level Fighter: *pales*...you mean..a critical hit?

DM: Yup. I hope you have more than 43 wound points [or whatever one is the most critical; I cannot remember which is more like hit points].

Player: WHAT?!? A single crit. will kill my character???

DM: Think about it; a shark can tear off a surfer's arm. A Red Dragon's head is the size of a TRUCK. Anything above your character's navel can now be found in the dragon's stomach. Everything waist-down....is now laying in a puddle of his own blood at the dragon's feet. Combat is deadly; now we have a game mechanic to further separate us form Diablo and EverKrack.
 

thalmin said:
Races of Stone book of dwarves and gnomes in August

Interesting pairing, I'd have preferred an exclusively Gnome book, but it's better than being lumped in with Halflings. :p I wonder how the others will be covered? How about -

101 Subraces book of elves and half-elves
Social Parasites book of halflings and half-orcs

thalmin said:
d20 Future in August

Yay! For me, the only must buy on the list.
 

It should be interesting to see whats in the 3.5 race books other than a rehash of the old 3.0 Dragon articles on them. The Green Ronin race books are great. I doubt that the WOTC book can equal them.

Mike
 

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