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First Post
No, it isn't a good indicator of anything, other than maybe that's how one fight might go. The sample size isn't statistically significant so it basically proves nothing about the actual math involved. And that's on top of the other issues like not maxing quarry dice on a crit, etc.
That's not how it works. In this case, you don't even need an inadequate number of random die rolls like you've done here. You know the distribution of results over a large number of rolls so you can just calculate the results.
Wrong, because of the little thing called chance* It's something you should look into. Sometimes, you can crit often, when that happens, yes it is significantly different. The odds are just as good you'll roll 1's 2's and 3's instead.
Please tell me you meant this tongue in cheek
"Battles last less than 20 rounds, therefore any 20 rounds will work to prove my point, regardless of whether or not they are statistically sound."
When you're doing any kind of statistics, 20 rounds aren't a good sample, period. You assume an infinite number of trials.
-O
I didn't know we weren't playing dungeons and dragons and we were playing DO IT UNTIL WE'RE RIGHT. The numbers are fine, they work and your only response is that you have to do non-realistic testing. Congrats, I'm done with this thread. You fail to grasp the concept of reality of the game.