May Daggermaster Nerf Rumour


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You should not plan 20 levels ahead... adapt to the game... ;)

It is more troublesome to have character changed after you have developed him in play... but if the character is not taking away anyones fun, just ignore the changes...
 


They also got rid of a lot of the "trap" options from 3.5e.

My girlfriend (now wife) wanted to play a dabbler and I suggested bard as they had a bit of everything, but she wanted to multiclass, so after taking a level in fighter, a level in wizard, a level in rogue and the toughness feat (because she wanted to be you know tougher) her character was a pretty useless mess... in 4e it's pretty hard to eff it up that badly, except with hybrids, you can make some pretty bad hybrids.
 

QFT. You no longer need to microplan through level 30, that's something 4E has done well in getting away from.

You do have to plan for stats, though, for most of the 19-20 crit range feats, unless you use a bow, or are an avenger who's willing to settle for only critting his/her/its Oathed target.

But, yes, now you don't have to do a careful balancing act of skills, feats, and class levels in a specific latticework that sucks to level through but's awesome once you get past it. (sigh) Dellydd, my poor TWF dwarf fighter/cleric/dwarven thane/priestsomething, I'm so sorry.

Brad
 

You do have to plan for stats, though, for most of the 19-20 crit range feats, unless you use a bow, or are an avenger who's willing to settle for only critting his/her/its Oathed target.

The point is that NOT having those feats doesn't cripple you. And having them only gives you 1/20 more crits per attack roll. You're writing like they let you crit all the time or something.
 

And on many characters (ie, ones that make area and close attacks), those feats aren't really all that important anyways.

Plus, a lot of DMs will let you bounce a couple stat points around when you figure out things are askew.
 

The point is that NOT having those feats doesn't cripple you. And having them only gives you 1/20 more crits per attack roll. You're writing like they let you crit all the time or something.
Having them increases your crit rate by 100% (5% > 10% doubles your crit rate). Which is fairly significant and it isn't the only feat I can think of offhand that requires specific stat allocation at level 1 for most classes. It won't make your character unplayable or anything, but it isn't fun being one of those people who plan your character at most 2-3 levels in advance and then find out a decision you made 21 levels ago is going to seriously impact your choices.
 

Sure, let's say a character makes 90% melee attacks and does 11+6d12 extra damage on a crit (which is better than most characters). That's 50 extra damage on 4.5% of attacks, or 2.25 extra average damage per swing which is less of a bonus than Weapon Focus.

Certainly a great thing to qualify for.

But if you don't? No big deal - there are other cool feats too.

And, again, DMs should be nice and let people rejigger ability scores a couple points if they find out at 21st they screwed up a little.

Personally, my fighter is a lot closer to 50% melee or less and will likely deal quite a bit less extra damage, especially in his low 20s. Some characters will manage better, especially with high crit weapon.
 

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