May Daggermaster Nerf Rumour


log in or register to remove this ad


mmmm...

hard to plan or develop a charcter thru 30 levels when they change the rules every 5 minutes, more effort on getting it right first time me thinks

ie. POTG

I agree. There is something called "play testing" that is supposed to be done prior to releasing new feats, powers, classes, etc. so that the combos deemed to be "broken" can be stopped before they see print. Even the three core rulebooks have a sickening amount of errata. Hey WotC! Play testing is the way you are supposed to do quality assurance for your products. You might want to try it sometime!
 
Last edited:

I agree. There is something called "play testing" that is supposed to be done prior to releasing new feats, powers, classes, etc. so that the combos deemed to be "broken" can be stopped before they see print. Even the three core rulebooks have a sickening amount of errata. Hey WotC! Play testing is the way you are supposed to do quality assurance for your products. You might want to try it sometime!

They do playtest. I'm amazed at how often people who make these posts seem to think that playtesters are onmiscient. All it takes is one person outside of that pool noticing a combination that the playtest pool didn't to warrent an update. The fact that they're putting effort into keeping the game balanced impresses me a hell of a lot more than if they just ignored everything they printed after the playtesting phase.
 

Also I am fairly certain it is impossible to playtest every possible combination of race/class/feat/MC/hybrid/item combo in the game. The permutations of that would boggle my mind and probably be somewhere around infinite at this point in the life cycle.

Also, not everyone is hardwired to look for the ultra cheezy super op'd broken combos as much of that requires interpreting the rules in a way that works for you, but most DM's would say, "nope I read them this way...sorry charop-made PC ... no soup for you"

Honestly, if someone showed up at my game with a daggermaster/sorcerer I'd tell them to go back and make a different PC. I'm pretty up front with my players, keep the cheeze to a minimum.
 

Honestly, if someone showed up at my game with a daggermaster/sorcerer I'd tell them to go back and make a different PC. I'm pretty up front with my players, keep the cheeze to a minimum.

I just asked the player why he needed his MBAs to be that awesome. After a lot of discussion he went with a different PP.

Edit: I'm more than willing to let someone play something sub-optimal, but I figured that probably wasn't what he was going for.
 

MBAs? That's not the issue, it's the crits on any sorcerer powers using the dagger. No, suboptimal isn't the problem, OP'd is
 

MBAs? That's not the issue, it's the crits on any sorcerer powers using the dagger. No, suboptimal isn't the problem, OP'd is

The intent with Daggermaster was, fairly obviously, a dude what stabs people right good. In that vein, and until the update tomorrow (possibly), I'm ruling that the DM benefits apply to Weapon powers. Oversights like this one are what happens in a living game where the rules are constantly evolving. This is precisely why their verbage is becoming more and more specific and limiting.

I would expect much lamenting and gnashing of teeth from players world wide that use the dagger as an implement. My money is on seeing a either Weapon or Rogue ending up in the description of Dagger precision somewhere. Alternately there may be an even larger change to PPs in general. Who knows?

I'm fairly surprised that this hasn't happened already.
 

Oh, I'm with you on the spirit of the PP, but in RPGA I've seen a bunch of them floating around... *blech* That's why I still prefer home games, we can rule the way we see fit on things that stretch RAI, but still fall within RAW.

Go, Go, Nerfhammer
 

I agree. There is something called "play testing" that is supposed to be done prior to releasing new feats, powers, classes, etc. so that the combos deemed to be "broken" can be stopped before they see print. Even the three core rulebooks have a sickening amount of errata. Hey WotC! Play testing is the way you are supposed to do quality assurance for your products. You might want to try it sometime!

This is rather condescending

How many playtesters do you think they have? Dozens, even at most low three digits? And upon release, how many players do they have? Thousands, maybe even 5 digits.

That big a group of people are bound to think of more than the smaller group.

Publish something of your own and see how many people find holes in YOUR product.
 

Pets & Sidekicks

Remove ads

Top