May Daggermaster Nerf Rumour

If someone is frustrated with having their character become illegal every month? They don't need to use the updates. Unless they are in the RPGA, in which case that is one of the costs of being in a fully supported living campaign. In a home game? No one is going to give you grief if you haven't made sure everything is perfectly up to date. And for most players, it will happen automatically just through use of the Character Builder.
Honestly, you can also avoid updates if you don't tow the super-optimization line. I mean, as a reasonable player, I know there's something iffy about combining Sword Burst and Enlarge Spell. Or with feycharging. Or with using a Warlock PP to make my Avenger a super-crit-fisher. Or with MCing into Fighter just to grab Pit Fighter and make my Battlemind's Brutal Barrage utterly insane.

So... usually, I don't. My players usually don't, either.

-O
 

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Honestly, you can also avoid updates if you don't tow the super-optimization line. I mean, as a reasonable player, I know there's something iffy about combining Sword Burst and Enlarge Spell. Or with feycharging. Or with using a Warlock PP to make my Avenger a super-crit-fisher. Or with MCing into Fighter just to grab Pit Fighter and make my Battlemind's Brutal Barrage utterly insane.

So... usually, I don't. My players usually don't, either.

-O


QFT. I try to make viable characters with flavor, not milk the system. I "strongly encourage" my players to do so also.
 

The funny thing about people becoming frustrated that their builds become illegal is that generally the build which become illegal those ultra-cheesy rule breakers where players are less about playing the game and more about finding every way they can to mathematically break the games back.

I really dont spare a tear for those sorts of players...
 


QFT. I try to make viable characters with flavor, not milk the system. I "strongly encourage" my players to do so also.

That is rather a false dichotomy if I ever seen one. Also, just use infinite gm powers to kill cheesy players till they learn. Or perhaps just say, "You can't do this."
 




Just to provide an example, I've got three level 5 characters who've been around for quite a while (play has been slow) and the only errata that's affected them noticably has been the latest, which improved Infernal Wrath. Everything else has been either errata to things no character uses, or is along the lines of "oh, I thought it worked that way already" (e.g. Footwork Lure).
 

Eh -- one player's synergy is another player's cheese.

I wouldn't use Tempus until they nerfed it (because that was clearly broken, with nothing extra added) but I don't see that Enlarged Spell is that much better for the swordmage (where it lets him hit lots of enemies with an at-will) than it is for the wizard (where it let him hit lots of enemies with an at will). The enemies-only factor is a big deal, but near as I can tell, reigning it in was more a matter of reserving an optional class feature for the wizard (where, yes, it's made slightly more balanced by enemies-only powers being rare, with no enemies-only at wills in-class that are usable with Enlarge Spell) than it was killing a broken build.

Daggermaster or Pit Fighter, OTOH...yeah, that was pretty obvious cheese (Kensai isn't -nearly- as bad--because Kensai isn't that much better for most classes than it is for mono-class fighters (ok, rangers. But rangers can be stormlords)). But oddly enough, you can optimize and still roleplay--funny thing, that.
 

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