May Daggermaster Nerf Rumour

Yes, irony. Those things are appropriate for PP's, but not for feats. The Versatile master feat would be a little easier to swallow if it was granted as a PP ability. As a feat it is really strong.

Jay

That's a really good solution, VM is one of the few things on my radar I'd really consider house ruling anyway (it makes the half-elf power, which is intended to be weaker than the human power considerably stronger). To the house rules machine!
 

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That's a really good solution, VM is one of the few things on my radar I'd really consider house ruling anyway (it makes the half-elf power, which is intended to be weaker than the human power considerably stronger). To the house rules machine!

I would imagine that the easiest way to house rule Versatile Master would be to add Paragon Multiclassing as a pre-req for taking the feat.

-Dan'L
 

Letting PP's be used by any class who M/C's another just for its PP, is what causes 99% of these corruptions.

But that wont change.

So simply make the Dagger 18-20 Crit Range unavaliable to those who M/C Rogue since that is where the problems occur.

ie. HE Avengers M/C rogue and D/master for 4 rolls per turn and 48% crit chance.

ie. HE Sorcerers with DM and area affects.

I dont think a Half Elf Rogue with Twin Strike and 28% crit chance is worthy of nerfing.
 



My best guess is that it will be the same as Student of Caiphon update, the crit range will be expanded only for Rogue and Daggermaster PP powers. So no more twin striking daggermasters.

Yeah it's so BROKEN if you're doing 1d4+5 per attack at PARAGON! It's not even high crit. The only way to make it high crit is at EPIC TIER unless you're specifically a rogue.. Now is it just me? Or is Epic where you're supposed to be doing crazy :):):):) anyway? It's only broken when it's vicious, even then you're hitting with higher damage weapons more often when you DON'T crit so I assume it's just gimmicked at this point.

The only time I see this ever being a problem is with Rogues (Which it was intended for) and Sorcerers using daggers as an implement... So nerf to... I don't know, let's say... NON-Implement attacks.

TL/DR

YOURE STILL ROLLING D4's!
 
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The dice aren't a big factor at epic so rolling 2d4 for twin strike or 2d10 (bastard sword) isn't that big a difference. Heck, high crit wouldn't even be worth a feat (+1d4 damage? Who cares), it's the Twin striker with the 18-20 crit range with two weapon opening (that's the one that grants the free attack right?) at paragon who can use the power at-will that's the problem. The big damage is in the static modifiers, not the dice rolls.
 

The dice aren't a big factor at epic so rolling 2d4 for twin strike or 2d10 (bastard sword) isn't that big a difference. Heck, high crit wouldn't even be worth a feat (+1d4 damage? Who cares), it's the Twin striker with the 18-20 crit range with two weapon opening (that's the one that grants the free attack right?) at paragon who can use the power at-will that's the problem. The big damage is in the static modifiers, not the dice rolls.
psst... if you can wield d10s and you wield a d4 you will underperform and be a liability to your party. It is a great difference of 3 average damage or 6 at epic tier. This will cause the world to crumble and make fights last forever...
 

I'm talking in generalities here. A daggermaster cannot wield d10 weapons to get their increased crit chance. The previous poster was talking about how twin strike isn't a problem with Daggermaster. I posited that I would think that a TS'ing rogue with 18-20 crit range and two weapon opening/rend (whatever the free attack one is called) + all the crit maximizing options doesn't really rely on his dice to put out the damage.
 

I'm talking in generalities here. A daggermaster cannot wield d10 weapons to get their increased crit chance. The previous poster was talking about how twin strike isn't a problem with Daggermaster. I posited that I would think that a TS'ing rogue with 18-20 crit range and two weapon opening/rend (whatever the free attack one is called) + all the crit maximizing options doesn't really rely on his dice to put out the damage.

1. You can't be a Twin Striking Rogue

2. Even with a free basic it's still d4's

3. Rending weapons are axes only and you are not rolling d12's for crit damage because you are not using vicious which is the issue. Is that what you mean by rend?
 

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