Zardnaar
Legend
I have seen Fighters be mediocre, defined far more by what equipment they use than what class features they have. The class features aren't bad, but they aren't actually defining things. Conversely, I have seen Barbarians who were awesome regardless of what they had or didn't have--and who did not, as far as I could tell, meaningfully "fall off" after level 11. (IIRC that campaign went to 14-ish?)
As with a number of pronouncements you have made regarding the efficacy of various classes in both the short and long term, I simply disagree with your evaluation. Your evaluation makes the Fighter out to be some kind of demigod among classes, nearly unbeatable at everything it does, and my experience is very much the opposite--it can be easily outshone if someone puts in just a little effort. Likewise, your constant Wizard doom-saying is nothing like my experience of the game.
The only way I can see the vast majority of the complaints you raise is if you're playing with people who never do even the tiniest bit of thinking about character effectiveness. A scattershot Wizard, a scattershot Barbarian, a scattershot Ranger? Yeah, they're going to suffer because those classes reward careful consideration to varying degrees--it doesn't require system mastery or optimization, just putting a little forethought into what you're doing and why. Fighter, on the other hand, doesn't really do much of that--a scattershot Fighter will probably do better than nearly any other class because the core is robust.
So...is that the problem here? Are you presuming essentially all players never even think about trying to do better with the tools they have? Again this isn't "optimization", that's trying for being the best you can possibly be. I'm talking about "hmm, magic missile isn't very good damage output...I should probably try chromatic orb." Or "oh hey, Wolf Totem is actually REALLY useful since my party has lots of melee attackers!" That's not optimization, it's just actually caring about effectiveness.
Short-sighted chasing of year-1 sales isn't good. That's the problem here--for both you and WotC. That's precisely what I'm talking about when I mention things being sanded down so perfectly smooth, people slide right in....and slide right back out again.
As I said: Texture matters. Achievement matters. Depth matters. With no texture, there's nothing to grip people, nothing to keep them invested. With no possibility of personal achievement, with no development of mastery and no ability to see how you've gotten better at play, there's no ownership, no personal investment beyond the story of the character, and that story ends when the campaign ends. With no depth, the only thing to explore and uncover is the world itself--and that world ends when the campaign ends, at least in most cases. (I know there are exceptions, but those exceptions are themselves deeply invested players.)
Casuals are a huge source of revenue and absolutely should not be ignored; exactly the opposite, actually, they should be courted. But when you prioritize them to the exclusion of folks who like complexity, you gut the community. You remove one of the most important blocs, people who are deeply invested and proud of it, people who love to engage and speak out. The core of non-casual players may be only a smaller portion, but they form a critical structural component of the community.
If it lasts to 2029, it will have lasted five years. Hence...you literally repeated what I said, I would be shocked if it doesn't make it to mid-2029. I would be surprised if it doesn't make it to 2030. But I would also be (very!) shocked if it makes it to, say, 2032.
I expect internal efforts to make 6e kicking up sometime in 2028--when they can gauge the long-term response to 5.5e. I expect rumors to start circulating in 2029 or 2030, with an announcement following about a year after the rumors start.
Well 1 level fighter dip is great for a lot of builds. 2-5 fairly solid.
Bonus feat thats unique _great.
7 subclass feature. Depends on subclass.
8 feat. 3 feats and 20 whatever you want. Alot of gasses dont go much higher.
9 indomitable. Fairly clutch when you need it.
11. Third attack. Once again unique.
. Theyre beaten by low level barbarians and high level paladins (sorta).
My groups do take a few short rests if times not an issue and use prayer of healing. And have cast prayer of healing as a standard action. Short rest every 1.5 combats on average 2 or 3 per day (thirds via magic usually).
So a fighter evaporating around half an bosses hp 1 round isnt to unusual.
Im 5.5 ive seen.
Champion fighter dual wielding lvl 10 with vex. Elf with elven accuracy.
Sword and board EK 7/8. Shilleagh wisdom based.
Sword and board trident trip build champion. Piercer feat level 4-10ish iirc.
Battlemaster lvl 3/4.
Magic weapons usually +1 or 2, or an extra d4 or d6 damage (frostbeand or a BG3 1d4 type). Often whatever is in official adventures.
Best was Sword and board 8 or 9 champion with vicious trident.
Mid level fighter might get something like this.
Cacophony - bg3.wiki
Cacophony is a rare +1 Quarterstaff that grants the wielder the Thunderous Smite spell.
bg3.wiki
Or this
Githyanki Greatsword (Psionic) - bg3.wiki
Githyanki Greatsword is an uncommon +1 greatsword that deals additional Psychic damage when wielded by a githyanki.
bg3.wiki
Higher level fighter a frostbrand or something similar. Lvl 12 or 13 a legendary weapon for the final.
Flametongue or vicious or equivalent very rarely handed out.
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