Yaarel
🇮🇱 🇺🇦 He-Mage
Many (most?) games appear to end by level 8, so zero thru 8 is the general experience, with 5 thru 8 considered a sweet spot.I am not sure if that is exactly where I would have the cut-off point, but I am fine with there being two books, makes it easier to ignore the higher one
Then, to divide the tiers by four levels each allows the "mid tier" levels 9 thru 12 to distinguish defacto and dejure from lower tier 5 thru 8 and higher tier 13 thru 16. Mid tier is useful for designing an adventure for similar levels. Mid tier is the old school "name levels".
Conveniently, the proficiency bonus defines each tier and the feat level is a capstone feature for each tier.
The "level zero" tier is playable, add hit points and simple weapons, and the species features, plus skills and feat grant meaningful options for level zero characters. This tier is great for highschool characters, kids-on-bike genre, and for players who want something simple or gritty fragile. Levels 1 thru 4 are substantial and survivive characters.
For the highest tiers 9-12, 13-16, and 17-20, these tiers distinguish meaningfully between different kinds of superhero genres.
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