This particular redesign was much better than his previous attempts, at least.
I'm fine with most of the changes he made (I was worried he was going to remove the charm person power because "it's useless in combat", but it looks like good sense prevailed - ie. the realization that yes, there are other factors involved that don't include straight combat). Though I would have dumped charm person and kept charm monster. At least his heart was in the right place, there. :\ Otherwise, I think the chosen eye powers that were removed and/or modified (inflict light wounds to this "blast ray" thingy) were the best choices. The ability to fire them up to twice a round at whoever was also appreciated.
I was also fine with the improvement in save DCs (though I'd instead/also improve the beholder's stats, which are too low IMO) and I think the anti-magic eye power is much improved, as well.
But what's up with the goofy "barrage" ability? Trying to simplify and then adding that multiple iniative mess? I re-read that ability multiple times and still didn't get it. Bad, bad, bad.
But still... better than the previous disasters he came up with.